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/ Reviews /
Shooters / Trespasser / Page 1
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A very long time ago, they all died out. The horror was over. Or at least we thought it was until Dreamworks shocked the
industry by using unsophisticated market research to bring them to life once again… Run for the hills everyone, Jurassic
Park games are BACK!
by Trevor Hateley
(11/30/98)
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Concept
The first Jurassic Park had a good story; I'm no movie critic, but I thought it was a very clever idea. It sparked the
imaginations of its young viewers so much that every science teacher had to take time out of class to explain why it was
impossible to bring dinosaurs back to life. The movie earned more money than any other in history did, so it was obvious
that there would be a standard Hollywood sequel, the contrived and stupid kind. The Lost World was so bad that I can
barely remember seeing it.
The Goods
Quick Peek:
The third Jurassic Park ends up in video game form. Surprisingly it has more adventure qualities than action.
Pros:
Original gameplay, breast filled interface, and incredible sound effects.
Cons:
Unpolished feel, ridiculous system requirements.
Value:
No multiplayer, but a very good single player game. I don't think I would play through it again after finishing it.
Homepage:
Trespasser
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For the third Jurassic Park, Dreamworks decided not to torture moviegoers and to release it as a video game. The story
breaks down like this: You crash land on a Jurassic Park island (I guess they are calling it Site B now), and you have to
survive long enough to find some sort of way out. Now… I might be wrong, but hasn't this been the plot of the 400 other
Jurassic Park games? The story is really played out, and Jurassic Park games have been annoying us since 1993. An
evolving story line is attempted, as John Hammond will talk at certain points in the adventure. I don't know how he talks
to you, flashbacks possibly, but the speech is boring, and he ends up sounding more like a tour guide. "Over on the left
you will see the Jurassic Dam. It took 70 people to build the dam. Speaking of 70, 70 people were killed in a T-rex
accident…" Once in awhile he will give a little gameplay hint that helps… well… a little one. The point is that the story
is old, stinky, and boring. Why did Dreamworks think we would suddenly become interested in this old theme again?
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Does it play like a Jurassic Park movie? (next page)
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