• Author TheIdiot
  • File Size 186.49 MB
  • Category Levels
  • Release Date September 10, 2024
  • Last Updated September 10, 2024
  • Downloads 13

Cloning Facility

"Alright gentlemen and...let's face it, we're pretty much all gentlemen here. :P This is my final (aside from one side project I'm keeping secret for now, because it feasibly could actually see completion) major release that will probably be put out in the forseeable future. I had considered waiting and touching the level up a bit to at least make it playable to a defined end-point, but I am going back to college/university this September which will be very time-consuming and barely have time to do any of the important real-life things that need doing first! So, here it is...

Cloning Facility started as a simple concept and grew into another one of those mega-levels of mine, even though the scale is much smaller. It just got a bit too big, and my lack of interest in 3D modelling has completely doomed the final concept for this level. This one is playable up to a point, including a little scripted encounter I'm rather happy with, and about half of the small island the level takes place on is largely detailed and explorable. Included are my notes on ideas I'd had for the level if anyone is brave enough or clever enough to use them - the continuation of the level from where I left it off was to feature things like an unexpected plummet through the roof of a warehouse into a Raptor nest, a multi-level underground facility full of puzzles, hazards and the story of the facility's downfall, and a climactic battle for survival with a T. Rex on an elevator as a timer counts down the total destruction of the facility. Some of these ideas were to be brought back from RTJP, like a camouflaging carnotaurus in a secret lab, a prologue tutorial section set on an airplane, and an attack by some animated pteranodons, but I never got that far. Additionally a folder full of notes intended to be found in the level itself was included with the download, which would have fleshed out the story of the now-abandoned Biological and Cloning Test Facility at Angkauati.
A few things to note: because of the incomplete nature of the level, you will have to use the FLY cheat to get off the peninsula at the start. Once you've reached the beached yacht, you'll want to fly up to where the fallen log crosses overhead above the rocky ravine nearby. Additionally, taking the right-hand path at the cross-roads where Anne says "which way do we go here" will lead you to a dead-end swamp that is only partially finished (and has crappy 2D water filling it), so you'll want to go left through the tunnel after you've checked it out. Finally, at one point you will make it to the end of a deep gorge where what looks like a halted rock slide will be visible to your left. If you take the pistol found right at the start of the level, you can shoot the palm holding the rocks up and watch the magic to proceed. After that point, everything is mostly unfinished, so you'll probably want to fly to explore the rest of the level. The RTJP stamina/HUD system was re-used here as well, so you'll be able to run faster for a few seconds by holding SHIFT. Also, the pteranodons at the summit of the mountain can sometimes stop moving because I was struggling to get the magnets to work correctly - they were crashing the level by going too fast - so you might see some backwards flight. :D
For modders: there are some additional unused textures in the texhw folder, so you might want to dig around in there...there is an unused skin for JP1/TLW "hybrid" Raptors, somewhere between the full transition from female to male, among other things. There is a new JP1 Rex in the level (with a heavily improved model) which supercedes the one from RTJP, as well as new animated pteranodons from JWE. The TPA files also contain a bunch of new sounds that might be handy - these TPAs (and the modfolder itself) were meant to be universal for all of my levels, so they are rather large and contain all of the RTJP sounds plus some new ones. Missing is an incomplete corythosaurus model derived from the TC parasaur which I might release at a later date with all of my incomplete junk.

I want to say thanks to everyone who contributed for their help with this level, especially Rebel, who contributed the yacht model and probably some other stuff I'm forgetting; hppav, whose old JP3 Explorer model appears in this level; and GoopieSlime, who contributed several (ultimately unused) JWE CAnimals. And of course anyone else I'm forgetting!

Anyway, here's the download! Run it like a normal CE mod. Please note that this level is extremely object-heavy (I did my absolute best to keep it stable on my PC while developing it...results may vary) and that your graphics settings might need to be lowered - I included overrides in the fm.ini, but these may not work or need tweaking. This will be added to my release thread as well as the OP for easy access.
Have fun! :) "