Author: | Raphaelsauros |
File Size: | 277.70 MB |
Released: | October 31, 2024 |
Category: | Levels |
Downloads: | 57 |
This is an updated version of Raphaelsauros first TresDracula level. This time they have made another 2 levels, making this into a series. Like their first release, it is super impressive of what they have achieved and what they have created. Happy Halloween, 2024!
Note: This comes as a standalone package!
Author: | TheIdiot |
File Size: | 186.49 MB |
Released: | September 10, 2024 |
Category: | Levels |
Downloads: | 55 |
"Alright gentlemen and...let's face it, we're pretty much all gentlemen here. This is my final (aside from one side project I'm keeping secret for now, because it feasibly could actually see completion) major release that will probably be put out in the forseeable future. I had considered waiting and touching the level up a bit to at least make it playable to a defined end-point, but I am going back to college/university this September which will be very time-consuming and barely have time to do any of the important real-life things that need doing first! So, here it is...
Cloning Facility started as a simple concept and grew into another one of those mega-levels of mine, even though the scale is much smaller. It just got a bit too big, and my lack of interest in 3D modelling has completely doomed the final concept for this level. This one is playable up to a point, including a little scripted encounter I'm rather happy with, and about half of the small island the level takes place on is largely detailed and explorable. Included are my notes on ideas I'd had for the level if anyone is brave enough or clever enough to use them - the continuation of the level from where I left it off was to feature things like an unexpected plummet through the roof of a warehouse into a Raptor nest, a multi-level underground facility full of puzzles, hazards and the story of the facility's downfall, and a climactic battle for survival with a T. Rex on an elevator as a timer counts down the total destruction of the facility. Some of these ideas were to be brought back from RTJP, like a camouflaging carnotaurus in a secret lab, a prologue tutorial section set on an airplane, and an attack by some animated pteranodons, but I never got that far. Additionally a folder full of notes intended to be found in the level itself was included with the download, which would have fleshed out the story of the now-abandoned Biological and Cloning Test Facility at Angkauati.
A few things to note: because of the incomplete nature of the level, you will have to use the FLY cheat to get off the peninsula at the start. Once you've reached the beached yacht, you'll want to fly up to where the fallen log crosses overhead above the rocky ravine nearby. Additionally, taking the right-hand path at the cross-roads where Anne says "which way do we go here" will lead you to a dead-end swamp that is only partially finished (and has crappy 2D water filling it), so you'll want to go left through the tunnel after you've checked it out. Finally, at one point you will make it to the end of a deep gorge where what looks like a halted rock slide will be visible to your left. If you take the pistol found right at the start of the level, you can shoot the palm holding the rocks up and watch the magic to proceed. After that point, everything is mostly unfinished, so you'll probably want to fly to explore the rest of the level. The RTJP stamina/HUD system was re-used here as well, so you'll be able to run faster for a few seconds by holding SHIFT. Also, the pteranodons at the summit of the mountain can sometimes stop moving because I was struggling to get the magnets to work correctly - they were crashing the level by going too fast - so you might see some backwards flight.
For modders: there are some additional unused textures in the texhw folder, so you might want to dig around in there...there is an unused skin for JP1/TLW "hybrid" Raptors, somewhere between the full transition from female to male, among other things. There is a new JP1 Rex in the level (with a heavily improved model) which supercedes the one from RTJP, as well as new animated pteranodons from JWE. The TPA files also contain a bunch of new sounds that might be handy - these TPAs (and the modfolder itself) were meant to be universal for all of my levels, so they are rather large and contain all of the RTJP sounds plus some new ones. Missing is an incomplete corythosaurus model derived from the TC parasaur which I might release at a later date with all of my incomplete junk.
I want to say thanks to everyone who contributed for their help with this level, especially Rebel, who contributed the yacht model and probably some other stuff I'm forgetting; hppav, whose old JP3 Explorer model appears in this level; and GoopieSlime, who contributed several (ultimately unused) JWE CAnimals. And of course anyone else I'm forgetting!
Anyway, here's the download! Run it like a normal CE mod. Please note that this level is extremely object-heavy (I did my absolute best to keep it stable on my PC while developing it...results may vary) and that your graphics settings might need to be lowered - I included overrides in the fm.ini, but these may not work or need tweaking. This will be added to my release thread as well as the OP for easy access.
Have fun! "
Author: | Antilles01 |
File Size: | 29.65 MB |
Released: | September 10, 2024 |
Category: | Levels |
Downloads: | 85 |
"Hey folks, my name is Brian and I've been working on a mod for about a year now, and its finally time to release it! It's a reimagining of Ascent 2. I've always thought that was the worst level- the terrain was clunky, exploration was nil, challenges were bland. So I made it more exciting. There's a repeated motif of ascending/descending, climbing up and climbing down, all through the level. Maybe it doesn't even resemble AS2 anymore, but whatever, it's a new mod to play.
So please keep in mind that this is my first release and although I've put a years worth of work into it, I'm releasing it 'unfinished' because I have to continue on other more pressing projects/obligations. Hence the 'Part 1' moniker, a premature ending and some incomplete ideas. If anyone wants to take a crack at finishing/re-doing the second half of the level, by all means, let me know on here and lets see what type of scary mountain climbing you can come up with! While it was neat in 1998, I was never enamored with the bland obstacle course/trail they implemented up the mountain.
I want to give a huge thanks to the guys in Trescom discord for helping me this past year, I leaned on them heavily for guidance, even when I had no idea what I was doing, and even when I probably should have researched more here in the forums. They probably rolled their eyes when I asked sheepishly how to rotate a model in TresEd, hehe. Luckily there are more really nice tutorials now that can help immensely (Thanks Drac).
---------------------
A few things to know while playing:
-Certain items in this mod like weapons and important items can change places in different playthroughs, adding to the challenge and replay value.
-The silver desert eagle you've used throughout the game was actually the .357 version. However, this level has the .50 cal version. Boom.
-Most vehicles can be entered/searched, whether their doors are locked or not.
-When you see a vertical rope or cable, it might be possible to cling to it and descend. Pressing forward will keep you stationary on it; letting off the forward button intermittently will let you descend, but beware, *total* concentration will be needed to keep yourself centered or Anne will slip and fall. Climbing is also possible but extremely hard for Anne (especially with a busted arm) - you need to jump repeatedly all while keeping yourself centered and maintaining a balance of "pressure" or forward movement. Major kudos to anyone who can fully ascend a cable or rope.
-SAVE OFTEN! Not only are there many deadly height-related challenges, this level can be physics/graphics intensive and random crashes happen more often than I'd like. Apologies on this front as I haven't been able to do much optimization or track down issues to debug.
----------------------------------
Credits: A huge thank you to all members of the Trescom modding community who have directly and indirectly helped me finish this mod especially you guys on the Trescom discord! I used so many assets from different creators/mods like the Geostern, Pteranodon, aviary research center, black Biosyn jeep, small dino cage, black desert eagle, waterfall texture, many doors/walls and plenty of things I'm forgetting for sure, so THANK YOU to those amazing artists. I did end up making quite a few new models (mp5k PDW, Para Ordinance .45, CANON camera, aviary structures, fences and walkways, green warehouse, optimized crane, and a few more) which are definitely free for anyone to use in the future. In fact I know that user Jurassic Seven is using some of the assets in his new level!
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Instructions:
1.Download the zip and extract the 'AS2R' folder to your mods directory.
2.a. Find 'trespasser.ini' in your main Trespasser directory and change its name to 'trespasser.orig.ini' for safekeeping and backup.
2.b. Find 'trespasser.AS2R.ini' in the AS2R folder and move it to the main Trespasser directory, then rename that to 'trespasser.ini'- these steps essentially replace the trespasser ini to add new dinosaur AI options that greatly enhance the experience and allow 'dual stowing' of items. Note: If you are experienced with modifying the .ini and prefer to use your customized file, or have already changed yours to include dual stow and new dinosaur AI, feel free to skip these steps, just know the experience might differ from what was tested.
3.Utilizing a mod manager or your 'tp-mod.ini' file, activate the AS2R mod.
4.Start Tres and click as2!
Lastly if anyone sees a problem/glitch that needs to be fixed, including basic stuff like file names, please let me know and I can reupload.
Thanks everyone!
Brian W. (Antilles01)"
Author: | awesome24712/Jackmills |
File Size: | 10.54 MB |
Released: | September 8, 2024 |
Category: | Levels |
Downloads: | 26 |
Author: | General Kenobi |
File Size: | 23.01 MB |
Released: | September 8, 2024 |
Category: | Levels |
Downloads: | 29 |
InGen Water Treatment is a sequel to General Kenobi's "Causeway" level.
Author: | morningstarring |
File Size: | 54.41 MB |
Released: | September 8, 2024 |
Category: | Levels |
Downloads: | 26 |
Author: | TrespasserGuy |
File Size: | 112.54 MB |
Released: | May 4, 2024 |
Category: | Levels |
Downloads: | 182 |
"MountainTop is a short, fun custom level that uses the JPDS~plains terrain as a basis. Make your way up the mountainside in order to escape the island"
Forum Topic: MountainTop (new level release)
Author: | morningstarring |
File Size: | 18.18 MB |
Released: | February 26, 2024 |
Category: | Levels |
Downloads: | 52 |
A working Drone GunShip with a portable controller to use it.
In order to get the teeth as seen in the image below, download the teeth model for it (assuming you have not moved the drone). It will only work with an unmodified version of this download.
Drone Teeth Download (Mediafire)
Author: | morningstarring |
File Size: | 230.93 MB |
Released: | February 6, 2024 |
Category: | Levels |
Downloads: | 92 |
Author: | Jdangerousdinosaur/TheIdiot |
File Size: | 14.81 MB |
Released: | January 22, 2024 |
Category: | Levels |
Downloads: | 164 |
"It's the HD version of the beach created by Theidiot a while back, but it was never finished. I always loved how this level looked, so I fixed it up and added some weapons and dinosaurs, and you can now use the monorail at the end of the level. It's not a direct remake of the original Beach Level there are some differences, but It's nothing much. I wanted to do quite a lot more with this, but I had so much trouble with the level becoming unstable and buggy, that I had to restart it multiple times. It was a headache, putting it nicely, haha I think it had something to do with how many objects are on this level, but this was my first Trespasser project to get used to the editor and I really want to thank Draconisaur for his help. This would not have been finished if it was not for him. Please let me know if there are any issues."
Author: | Draconisaurus |
File Size: | 3.09 MB |
Released: | January 16, 2024 |
Category: | Levels |
Downloads: | 48 |
"Severnaya is the level I've been working on for roughly 2 years. It is based on the level Surface from Goldeneye 007 on the Nintendo 64. It is a sequel of sorts to that game where you play as Natalya, who has been recruited by MI6 and has been tasked to return to Severnaya due to unusual activity in the area while agent 007 is off on another mission.
The level is meant to tie the Jurassic Park universe with the James Bond universe, specifically Trespasser and Goldeneye 007, respectively. I won't spoil the whole story here, but lets just say Natalya ends up fighting some dinosaurs.
I was hoping I'd be able to release this complete project by the time Goldeneye 64 released on Nintendo Switch Online and Xbox Game Pass, but that deadline has come and gone. The level is currently in an Alpha stage, you can explore the play area, but there is no ending and most of the buildings are missing. I'm releasing it now because, in the event that I don't finish the level, I want to share what I've done so far.
This level requires TresCE and can be installed by placing it in your mod folder and setting it as the active mod."
Author: | TresCom Community |
File Size: | 375 MB |
Released: | December 31, 2023 |
Category: | Levels |
Downloads: | 154 |
TresCom's 20th Anniversary level was made as a collaboration between several TresCom users. Originally aimed for the 20th anniversary of TresCom, it was delayed a year in order to be properly completed.
The level comes as a standalone with the CE patch and is ready to run after extraction.
NOTE!
"Be careful when changing the render settings. I've optimized it so that the current settings hopefully will keep the level from crashing."
Also note that there are various reports that the level may load for some people due to the high detail and scripting in the level. You may have to play around with the settings in the trespasser.ini file to make it work with your hardware. Sometimes trying to load the level a few times may help. There is no global fix for this, and we are unsure what is causing it as other bigger project like the Isla Sorna mod experience this issue as well.
Author: | awesome24712 |
File Size: | 20,82 MB |
Released: | December 31, 2023 |
Category: | Levels |
Downloads: | 78 |
A horror level inspired by the Slender game.
Note on the installation: you will need to copy the sound files over from the retail game into this.
Move your Stream.tpa, Effects.tpa and Ambient.tpa to "SlenderRaptor/Engine/lib"
Author: | Raphaelsauros |
File Size: | 15,7 MB |
Released: | December 31, 2023 |
Category: | Levels |
Downloads: | 60 |
A new impressive level by community member Raphaelsauros. Explore the castle of Dracula in Trespasser. A rare thing to see a new modder make a level like this, and it is very impressive.
Current version: Final (2023-03-12)
Optional Update For Current Version: Final: Optional Update (2023-04-01)
With its Captain apparently washed overboard during a storm, Anne finds herself alone on a
sinking boat. As luck would have it there is a small island just a short swim away, yet her only
hope rests with her signaling a passing ship that she is in desperate need of rescue. It is up to
you to see that she is.
(Save games are possible as of BETA release).
Weapons: Due note, the pistolbow is not a fast, repeating weapon as it needs to complete its
reload (drawback) for it to work effectively and properly (neither is it a long range weapon).
The machete/fish scaler is a formidable weapon if wielded properly (using a stabbing motion
is more effective than slashing), it's best not to leave it behind. Two other weapons exist, I'll
not cover them here (though they are covered in the spoiler walkthru).
Forum topic: Castaway TresCom Forum
Author: | TrespasserGuy |
File Size: | 14.02 MB |
Released: | January 1, 2023 |
Category: | Levels |
Downloads: | 178 |
Author: | chronzerg |
File Size: | 29.10 MB |
Released: | December 24, 2022 |
Category: | Levels |
Downloads: | 225 |
An early version of chronzerg's The Lagoon, from January 3rd 2007.
We know you've waited patiently for this one, watched its progress through the forums: Chronzerg's "The Lagoon." Let me tell you, this is definitely a level that you'll want to replay again and again!
Chronzerg himself has a few words to say:
Thank you all for waiting so long. I now can finally, and safely, release "The Lagoon". You guys have been a major support, and have kept this project alive. This, in its essence, is a community project, for the reason that so many of you contributed to it. Thanks to TresCom Ops (for providing models, such as the dinosaurs and foliage), machf (for rigging the new dinosaurs), and several "modelers unknown". Also, I would love to thank Big Red for his great (perhaps one of the greatest) additions, ATX. So much of what this level has to offer can only happen because of this attachment.
Please see the readme included with the files for a comprehensive thank-you list.
Author: | Draconisaurus/TheIdiot |
File Size: | 33.64 MB |
Released: | March 6, 2022 |
Category: | Levels |
Downloads: | 1140 |
"TheIdiot and I worked on this mod a bit together, after I set it up. Set in an alternate reality where various things are quite different from normal Jurassic Park canon, BioSyn controls Isla Muerta (one of the Five Deaths) and has set up their own facilities there. The plan was to include several Chaos Effect dinosaurs, and there are 3 present in the level, including one skinned by TI. If you explore around you will find several things; this level includes the most ingame readable text of any mod I've created, akin to some of what the Embryonics Administration was supposed to be in JPDS. After TI got a hold of it, we had decided to turn SiteC into a horror-themed mod. There was supposed to be a ghost at the top of the staircase in the office building but it broke for some reason. I had been developing a plan to finish and release this mod for Halloween this year, but sadly that is not going to happen. So, here is the mod now. Hope you all enjoy."
Author: | Draconisaurus |
File Size: | 4.07 MB |
Released: | February 25, 2022 |
Category: | Levels |
Downloads: | 546 |
"This beta version of Atherton Manor (AM) presents the original abode of Norman Atherton, the character from the novel who helped John Hammond set up the business plan for International Genetic Technologies, as mentioned in Trespasser by Hammond himself. As well Atherton had the elevated transit system named after him (the "Atherton Causeway"). In this level are brief lines of memory relayed via text describing their early days."
Author: | Draconisaurus |
File Size: | 4.21 MB |
Released: | February 25, 2022 |
Category: | Levels |
Downloads: | 694 |
"So, for my Chaotician Drac youtube show that I had running last year, several locations were created without ever being featured. One of them was "Amberius", a play on the word "amber", which was, an otherworldly dimension inhabited by the now-dead-and-ascended "Lord Hammond", who continues to carry out his dinosaur-cloning/ruling endeavors from here, after death. Basically the place was meant to be a beautiful version of the sort of places Hammond created in life, and be distinctly super-natural. My old partner Paradeinonychus and I found notebooks left behind by interdimensional InGen expeditions referencing the location, and we eventually found an abandoned mansion in a forest with a teleportation device that led us here. A talking butler-Gallimimus like the one in the Dinotopia TV show guards the entrance, and... ingame, most of the building is non-physical, but you can explore the interior as if it were, and go up the stairs to the second level. Admittedly, this structure is quite small for what it was intended to represent, but I think it still looks nice. Oh also, you'll get to see my character mesh, which has only 2 or 3 hand positions. So, here it is"
Author: | Draconisaurus |
File Size: | 7.93 MB |
Released: | February 11, 2022 |
Category: | Levels |
Downloads: | 683 |
"So in anticipation of hitting the road and leaving the active modding scene for the time being, I ended up deciding to release a level I've had sitting around for a while (rather than cook up something quickly amidst all the other preparations going on). TstScnRld was started in 2014 and is full of tiny setups, similar to JPDS~testing. There are about 3 routes in total; do note that the level is not quite in a finished state (though a test level as such doesn't quite reach such a thing...) but offers a nice thing or two. As a small note... the hodge-podge white truck you will find up high is an experimental time machine I started over the winter.
Have fun and keep modding!"
Author: | MikeTheRaptor |
File Size: | 376.37 MB |
Released: | December 16, 2021 |
Category: | Levels |
Downloads: | 1134 |
Author: | TC Ops, Rebel |
File Size: | 217.85 MB |
Released: | April 17, 2021 |
Category: | Levels |
Downloads: | 1175 |
UPDATE: Don't forget the 3 latest update (Replace the files inside your Anthology "Data" folder:
TCAnthology-Prequel_Update_Final.zip
TCAnthology-TC_Lev_Update_06-06-22.zip (Fixes the Dilo's Spitter in the "TresCom" level.
TCAnthology-tc_isle _update_06-07-22.zip (Fixes the Dilo's Spitter in the "TC~Isle" level. Requires the above update to work (TCAnthology-TC_Lev_Update_06-06-22.zip)
The final release of the TresCom Ops levels. This package includes all 4 TresCom levels, Prequel, TC, TC_Isle and TC_Rescue. The prequel was always the missing piece of the puzzle in our trilogy series since we didn't offer a true beginning of how Anne's adventure began. That hole in our story is finally patched.
See "userinfo.txt" for install instructions.
Requires the CE patch.
Author: | Draconisaurus |
File Size: | 13.64 MB |
Released: | February 20, 2021 |
Category: | Levels |
Downloads: | 977 |
Okay, sooooo! I completed this level months ago but... Well, I began development of it in November 2018. Wow, long time ago. Anyway it got a little ways in, then I started putting a town-like area in it and the perceived complexity of continuing to work on it got to me, and I shelved it. I kept thinking about it though, off and on, because it has a nice opening area with really tall trees leering over you, nice valley that you begin looking down on. Anyway, Klayton Fioriti the youtuber came around while I was working on Site C, and had seen my Paradeinonychus Trespasser model on youtube from a brief video. He'd looked for a mod containing it, to feature it on his show, but couldn't find one. So he messaged me about it. I told him the model was made for my own show and was yet unreleased, but that I'd make him a level to play that had it. Soooo I thought about finishing up Site C fast-ish for him to play, but realized that was a bad idea, too much rushing and too large a level, so I thought about it, and decided to rework what I had started of LostJungle3 to be based around the plan of a level for Klayton to put on his channel.
Anyway, I delivered that level several weeks ago, but Klayton was having trouble getting Trespasser to work and is quite busy. So, it waited. Just recently he finally got it to work again, and yesterday posted the video of his playthrough! Rebel, you'll be pleased to know that your RV is in the video, and at this time 9,335 people have seen it. Complete with InGen beer. Anyway, he enjoyed the level quite a bit:
Author: | tatu, TheIdiot |
File Size: | 42.26 MB |
Released: | January 4, 2021 |
Category: | Levels |
Downloads: | 2300 |
Trespasser: Isla Sorna is an overhaul mod for Trespasser, combining levels and assets from various sources the community has acquired over the years.
Note: Latest CE Patch (v1.07e is required!)
Note 2: Pre-release of PH2IT in a standalone package can be found here: Isla Sorna Forum Topic
A vision to create some kind of ultimate mod for the original levels has been an idea among many TresCom members throughout the years. This mod is one of those visions, and it is now ready to get its first release.
This mod takes advantage of the CE patch to allow better performance and more objects on screen without reducing the overall performance, to allow a much richer and complete experience for the player.
BEPH1 contains the levels BE (Beach), JR (Jungle Road) and the first part of PH (Plantation House).
BE is based on levels from builds 55, 96, 99, 103 and 116 (Release).
JR is based on levels from builds 32, 55, 96, 116 (Release), as well as 3ds Max version 044/045.
PH is based on the level from build 32.
Other sources include: 1997 Walkthrough, Voiceover script for Anne and Hammond, Ideas and suggestions from Draconisaurus, Hilwo, tatu, TheIdiot and the Trespasser community.
The mod allows the player to travel back and forth between the levels within the present level. Voiceovers have also been replaced to fit how the developers intended them to be played according to the voiceover scripts, allowing a whole new experience with Trespasser's story.
We do recommend players who play this mod for their first time to play it like it is their first time in Trespasser. Avoid bunny hopping to get a more rich experience the first time and explore! Enjoy!
Author: | TrespasserGuy |
File Size: | 52.87 MB |
Released: | December 25, 2020 |
Category: | Levels |
Downloads: | 1026 |
Winter's Journey ~ A Christmas-themed Trespasser level
"Hey everyone, this is a little level that I made over the past few days in time for Christmas Day. I won't give away the premise of the level in this post, so you can find out once you play it. Enjoy!"
Forum Topic: Winter's Journey ~ A Christmas-themed Trespasser level
Author: | MikeTheRaptor |
File Size: | 533.47 MB |
Released: | December 25, 2020 |
Category: | Levels |
Downloads: | 5168 |
Author: | morningstarring |
File Size: | 233.27 MB |
Released: | December 25, 2020 |
Category: | Levels |
Downloads: | 855 |
Author: | TrespasserGuy |
File Size: | 74.40 MB |
Released: | December 24, 2020 |
Category: | Levels |
Downloads: | 1003 |
Author: | Draconisaurus |
File Size: | 23.29 MB |
Released: | December 24, 2020 |
Category: | Levels |
Downloads: | 1538 |
Version: v2.3-Final
"Alright everyone, Happy Holidays from Draconisaurus! My gift to TresCom this year is the latest and final version of "Drac~Test", where a number of investigations were made about the disposition of the Trespasser technology. There are 5 zones to explore, in various amounts of development. Hopefully some useful things may be found. I'm releasing this now since it is still technically the eve of the holiday and that is when the occasion is celebrated in Europe. Have a great holiday and hopefully many can spend time with friends & family even if only on video."
Author: | morningstarring |
File Size: | 43.91 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 739 |
morningstarring's first level. The level uses a retail level as a base, which hasn't been seen in the community for a very long time. The level have some really neat areas, check it out!
Author: | TC Ops, Rebel |
File Size: | 25.35 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 772 |
Level files only for "TresCom Ops Level (Act I) Final". Includes the Framerate patch. For those who do not wanna use the installed and set it up with their own ATX or CE setup.
Author: | Draconisaurus |
File Size: | 8.43 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 694 |
"'Ello everyone. This past Saturday my friend showed me to the "Jurassic Park Arcade" at the local mall - that new one that came out a while after JP///. DAMN IT WAS GOOD! While playing I whitnessed densely-populated Jurassic areas and thought to myself, in a small level Tres could look like that too."
Author: | Draconisaurus |
File Size: | 23.75 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 1172 |
"Winter Outpost is the 2019 winter level for TresCom! It contains the same mod files and folders as the 2017 winter level release, "Industrial Forest 3", and continues where that level left off. This time you must complete the journey to the outpost and make it through the gate! Enjoy the Christmas theme and snowy landscapes (and of course try not to get eaten...!). Enjoy!"
Author: | Draconisaurus |
File Size: | 5.68 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 747 |
"Greetings, cowpokes! This here is... a Wild West themed Tres level, following in the footsteps of Lost Desert, released during Mini-Mod Mondays. Similarly, it attempts to create a Wild West, desert-style experience within Tres, though this time some paints have been taken to create a bit of new content, which you'll see inside, as opposed to only dragging existing materials into a desert setting. The whole mod was inspired by a Windows 10 startup screen featuring a deserty location in Colorado with pines and a rocky-outcropped valley, all while the descriptive text told that dinosaur fossils were found there. I fell in love and had to turn it into a mod. Soooo, here it is! Do have fun."
Author: | TrespasserGuy |
File Size: | 14.89 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 644 |
"Hey guys. I know that a few of you have been cooped up in your homes, I know I've been. Anyway, I suspect some of you are itching to look at some new levels so I have for you two unfinished levels that I hope will sate your mod lust :yum: Both of these levels take inspiration from some JP1 concept art and try to create a tropical resort-type locale that is very heavily implied to take place on Isla Nublar. Remember these levels are heavily unfinished, so whatever you see here is what I had done before I stopped working on them. Don't expect TOO much is what I'm saying.
My main purpose of releasing these levels is to give some of you modders some inspiration for future level design."
Author: | Draconisaurus |
File Size: | 14.98 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 1161 |
"'Ello all. I found "UxmalCanyon" to be a fairly successful side mod. Continuing in that vein of activity, I've just started a new mod called "4ushT". It contains a forest from an alien world with secrets to be uncovered and fearful environs to survive. It is partially or mostly inspired by the comic books series The Woods Having lots of fun makin' it, should be good."
Author: | Draconisaurus |
File Size: | 8.59 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 635 |
"I started it maybe a couple years ago, and abandoned it... Today I've taken a few hours to make it presentable and am now presenting you all with this final, unfinished version. The basic premise is that InGen is for whatever reason doing an archaeological investigation on an unknown ruin location, dreamt it up randomly one day and couldn't resist putting something together... Have fun, let me know what you think."
Author: | Draconisaurus |
File Size: | 29.39 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 1175 |
"This is a level I put together over the Winter. Waited to release it until people had a chance to play my other level releases. This one is a very classic Trespasser mod, with a few non-native models as you'll see, but there are several new audio files and a fairly non-linear level progression with puzzles to solve at various points. I thought it was a nice departure from the faster, less-complicated levels I tend to release. Have fun!"
Author: | TrespasserGuy |
File Size: | 14.17 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 1466 |
"Well, here's another update on Hunter's Camp, though I think about changing the name to "The Lost World", what do you guys think? Anyway, the level has been extensively modded. A whole slew of objects and puzzles have been added. All the hunters' keys have been placed for you to find. All the hunters' boxes open. There's nothing inside them yet, though. There's a whole new sinister set of hints pertaining to Biosyn and their activity on Site B. I hope this release will excite you a lot! Also, a new boss has been added..."
Author: | Draconisaurus |
File Size: | 19.29 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 1301 |
This level is inspired by a level from the game "PITFALL: The Mayan Adventure" for Sega Genesis, which features music from its namesake level. A fairly brief platforming level with no dinosaurs or weapons. Have fun!
Author: | Draconisaurus |
File Size: | 3.60 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 570 |
"Canopy Valley is a brief modding project of mind done mainly as stress-relief - a not-too-complex-mod with an assortment of terrain textures, models, and dinosaurs. The player gets to roam around a canopied forest landscape and hunt dinosaurs (sorry, no helicopters). Enjoy!"
Author: | Rebel, TheIdiot |
File Size: | 1.62 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 524 |
The CE version of Rebel's Crossbow contest level.
The standalone ATX version of Rebel's Crossbow contest level.
Author: | TresCom Community |
File Size: | 27.85 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 1496 |
Trespasser's 20th Anniversary level made as a collaboration between the TresCom users. Worked on for almost a year the current version is here, fully playable from start to end.
You can use this level with the CE patch to use the custom sky made for it. See the CE patch documentation on how to install custom levels or place all files in your /data folder along with the rest of the levels.
Author: | Second Illiteration, machf |
File Size: | 6.49 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 709 |
A working version of the CanoTest level (at least, under ATX).
A fantastic level with an ancient roman city theme. Not your regular Trespasser level as it doesn't include guns.
This is pre-packed with the ATX patch.
Author: | JPDS Team |
File Size: | 5.87 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 604 |
The first and only test level for the Embryonics Administration area that was planned for JPDS.
Author: | JPDS Team |
File Size: | 25.61 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 671 |
Here in an final version of the level used as the testing grounds for JPDS models and scripting, you never know what's going to happen next as strange and newly developed events unfold before you.
Author: | JPDS Team |
File Size: | 16.04 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 598 |
An earlier version of the JPDS-Testing level. The final version broke same parts in the level so this is kept here for people who wanna check it out.
Here's another public version of my SoKoTres level. (Or maybe I should rename it "SoKoAnne"?) It's an implemantation in the Trespasser engine of the first level of the popular game SoKoBan. Here Anne is inside a labyrinth and she has to pull huge crates into place in order to finish the level. Don't attempt to grab the crates to pull them, as it may backfire and you may end up dead!
Currently, the locations where the crates should go are marked by floor tiles with red borders. On later versions, I may use "ghost" crates instead... I haven't decided yet.
The plan is to eventually implement all of the levels from the original SoKoBan (which were 20). Or maybe the ones from SoKoBan 2 (which were increased to 50).
Author: | TheIdiot |
File Size: | 49.45 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 601 |
The time has come at last for a release!
Ultimately, I have decided that the first level of HD, Beach, is beginning to feel and look rather outdated, especially in comparison to the work I have done on Jungle Road, the next level. Therefore, I have decided to release the current, unfinished version of Beach, since it is now in need of a full-on revamp in order to match the style of later levels in Trespasser HD. That being said, there are still some issues with the level: a few models are missing physics or even missing entirely (the Unimog in particular is not there, and you can't walk on the monorail station), and there aren't many triggers or puzzles implemented, including level-end triggers, so you'll have to exit the level through the pause menu. The level also does not contain any enemies, although in my final plans I hadn't really intended to include any in this first level. Regardless, much of the level is 99% complete and playable - up until the final area with the monorail station - and there is plenty to see and do despite its incomplete state. I recommend you explore every nook and cranny of the level as there are quite a few little off-the-path locations which might be worth checking out!
Also included in the download are the current stockpile of HD textures and custom skies for CE. Feel free to use them in your own projects! I have not included any new TPA files or menues as they are currently still in-progress, but I should certainly have them finished by the time JR~HD rolls out. The ReShade which I have been using in the screenshots is also a work-in-progress, but I will release it as soon as I get it to look satisfactory.
I will also note here that this level was not made with performance in mind, and that on older computers it may well crash no matter what you do. There are some trespasser.ini settings included in the Readme which may help you run the level, but I can't say for certain if they will work for you. Of course, this level also requires the use of Trespasser Custom Edition - I highly doubt ATX or retail will be able to run it.
Anyway, I hope everyone enjoys the level! Make sure to let me know what you think of the level, what your performance is like, and what could be improved on in future levels. Bug reports are somewhat unneccessary at this point since I won't be doing much more work on this level, but you're of course welcome to report them.
Ah yes, and have fun!
;-)
Author: | Draconisaurus |
File Size: | 9.28 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 740 |
"Ladies and gentle dinos... After 11 years, I have taken a bit of time aside from my current main project to create a sequel to the well-received "LostJunge" level. Like it, LostJungle2 presents a densely populated jungle microcosm full of dinosaurs, hidden intrigue, and exploration. Get lost and have fun!
(Special thanks to TheIdiot for both several new ground foliage models and new terrain textures, both from TI~MegaJungle.)"
Author: | Draconisaurus |
File Size: | 23.58 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 1015 |
Winter level made by Draconisaurus for winter 2017.
Author: | Draconisaurus |
File Size: | 10.20 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 1415 |
"As a bit of backstory - this mod is set on the novel version of Isla Nublar." Part of Draconisaurus 1.5 week mods.
Author: | Draconisaurus |
File Size: | 9.36 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 626 |
Rex Rampage River. It primarily draws inspiration from the play-as-Grant boss level of JP: Rampage Edition for Sega Genesis. Find out what lies within...
PS: requires ambient/effects/stream TPA files from retail Tres.
Part of Draconisaurus 1.5 week mods.
Author: | Draconisaurus |
File Size: | 20.56 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 1161 |
Takes place in the first segment of PH, complete with voiceovers, thicker foliage, and hunter tents. Part of Draconisaurus 1.5 week mods.
Author: | Draconisaurus |
File Size: | 589.46 KB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 571 |
"This week's level is an expression of my experience with the bridge. It's not the first time I have used Tres modding to handle strong emotional tides. It's a very short level; let it stand as testament to my enduring presence in this world and at TresCom."
Part of Draconisaurus Mini-Mod Monday
Author: | Draconisaurus |
File Size: | 7.10 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 618 |
Part of Draconisaurus 1.5 week mods.
Author: | Draconisaurus |
File Size: | 17.20 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 1084 |
A side project I have been working on alongside 1.5WM.. 'Tis called, Jurassic Shore. It's a pretty small level at the moment. Like Rebel's TC~cove, JS is to be released in stages until its final version is finished. JS is a sort of vacation level, full of odds and ends. Feel free to hang out here!
Author: | Draconisaurus |
File Size: | 24.39 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 1194 |
"So, how many here have passed by machf's "Autumnal.zip" file in the Downloads section? Personally, I pass it a lot and using its contents has been in the back of my mind for years. Well, I'm pleased to announce that I have decided to not give up my laptop (which I've been carrying around with me) and continue modding Trespasser with the rest of you lot. My next project has a principle autumn theme, and will reimagine the PH post-start terrain area in a Fall-time idyllic farm setting. The version of PH we have, as a level, is in my opinion far too unpopulated with environmental assets. Wide open spaces stand mostly empty, and the lack of guns means you are pretty much wandering around running from the occasional dinosaur the whole time. FL will explore what PH's set-up can be turned into.
Minor note - I did not realize when beginning this project that machf's autumnal trees are all billboard objects. I intend to use them and am not interested in creating a whole new slew of autumn-colored, 3D foliage. It might be slightly jarring as such but consider it from the perspective of experiencing high-detailed autumn foliage imagery in the Trespasser engine."
Happy New Year!
Here's one of my very earliest test levels, based off minilev. Tonight I decided to rename it with GeomAdd, fix it with GUIapp so it can be restarted, ZIP it and upload it for you to enjoy. Have fun!
Author: | glitchhunter09 |
File Size: | 33.35 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 766 |
Basically, what you are about to download is Pine Valley from the Beta 96 fixed up a little graphically. Future changes may include fixes to other things involving the code and puzzles. I dunno yet. I just mainly did this to kill some time. Changes you'll find:
- Raptor skins are now replaced with the Tribe B final skins. As you know, the Raptors in the level had problems with the colors of their mouthes and their spots were really light orange compared to the other beta levels' Tribe B raptors. Special thanks to Machf for telling me how to fix mipmap issues. =) Thanks Pal.
-the T-Rex, who suffered from similar issues as the raptor has been replaced too. However, rather than a skin from the final, I replaced him with Asjad's Green T-Rex. Why? Well, from a lot of the promotional images, the "Beta Green T-Rex" apparently calls Pine Valley and a few other levels in the betas its home. Asjad's Rex is currently the closes we have that I'm aware of to that Rex. So, I put it in the level.
-Stegosaurus at the end of the level works now, however, I'm not sure how well, so be aware if it seemingly wanders out of the area around you and even tries to go into the ocean close to the end of the level. It has an anchor but I'm not sure if it's in the area or not, and anyway, I have the stay near in ATX disabled so I dunno what's going on. Need to see where the anchor for that Stego is.
Author: | RexHunter99 |
File Size: | 7.72 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 610 |
Creator: RexHunter99
Type: Full Level [BETA]
For: Contest
Name: Pine Forest [pf]
Note: Don't bother keeping the blue keycard... it's useless until the final version.
Well the level: Pine Forest, is a single level in a planned series of levels for this massive mod... though it isn't quite as huge as JPDS I do how ever have big plans for it (Looks at Draco expectantly)
Pine Forest still is a MoT (Month of Trespasser) entry level, but It's release will be the starting point for this entire series which was originally going to be called Extended, search back through my posts to see what I mean.
Expect all new Trespasser environments and use of every trick in the Trespasser engine.
Well... it's finally ready to be played after 3 run throughs at 3 am in the morning... *yawn* it's now 9:30 am, and I am exhausted... And PF still isn't done! Ahh well... you'll just have to judge what I did have time to put in there.
Any custom content never seen in levels before was created by me (or edited by me) the terrain textures however are borrowed from a free terrain editing application called LiquidLight.
Author: | Draconisaurus |
File Size: | 798.06 KB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 501 |
A Trespasser fog test level by Draconisaurus
Read the included ReadMe file for further instructions.
This level has been a presentation of Trespasser's 10th Anniversary Celebration in -=Month of Trespasser=- 2008
Author: | Draconisaurus |
File Size: | 2.73 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 600 |
ooookay, this took a couple weeks of on-and-off attention but it's finally finished... PL release A: all Max-scene objects + base terrain, all known textures, substitute textures, and of course the sky and player. A philosophy of minimum modification has been applied to this release. Basically the idea is to have a playable version of the Max scene by creating a terrain file with elevations and details based on object locations. Knock yourself out!
As the name implies, this was someone's first level, released on July 1st, 2009. I had to fix something in it. Unfortunately, I can't remember who the author was, so please let me identify him/her!
Author: | glitchhunter09 |
File Size: | 14.44 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 632 |
So a little while back in 2012, I was working on a duplicate of Pine Valley to try and finish the level without having errors from modifying it. I was partially successful in that regard until I got to the geothermal plant. The Geothermal plant keeps mentioning missing triggers even though I ported over all of the triggers associated with them. Apparently, I cannot find the missing trigger and have searched all over the build 96 map. Anyway here's the last stable version I did.
For those asking why I didn't use the version of Anne from build 96, it was mainly because there's several parts of her that were broken. namely floating on water. The final model also just tends to be more stable in general.
Improvements:
-The ported over dinosaurs now have a greater wake up distance.
-Anne's final model vs prototype model.
-Triceratops and Camerasaurus/Brontosaurus skulls have physics (thanks to JPDS team for making them)
-Broken Stegosaurus fixed.
Things missing:
-Geothermal plant and most things beyond it. (including the bus stop and fence to the lab level)
-Raptor nest triggers and spawns (those need to be redone anyway)
-Mayan ruins (I ported those out of the level today though so they're in the archive along with certain things above.
-various plants and trees still need to be added.
-most, if not all the voice over triggers (may have ported them out. Check the assets and see.)
Known problems:
Dinosaurs tend to wander off a lot. Can't remember if I ported over the anchors or not.
Anyway, I hope this helps someone.
Welcome to my first working level.
Story-
Anne has returned to Isla Sorna because Jill dared her.
Her helicopter is attacked by demon compys. Anne survives
the crash and must find a way of the island. There are two
ways the beat this level. Good Luck!!!
--------------------------------------------------------
This level was made by me, Tresfan, an inexperienced level
maker, so if anyone chooses to modify this level, go ahead!!!
-----------------------------------------
| *warning* *warning* *warning* |
- - - - - - - - - - - - - - - - - - - - -
|Don't touch the X-WING with bare hands!!!|
-----------------------------------------
-2:27P.M. 11-06-08 Eastern Time
-Tresfan
Author: | Draconisaurus, Tatu |
File Size: | 21.76 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 601 |
This was the first version of The Beach Reloaded.
This is no longer the way the level should be.
I would really want someone to continue to work on this level tho, since it could became a really nice one!
Author: | TheIdiot |
File Size: | 81.70 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 930 |
Well, folks, here's a little something interesting: this is the original Return to Jurassic Park level (jpark) from back when I started on the project, just after I finished playing JPDS. This was probably my second or third level, made before my other release, Trespasser Reborn, and I believe the heightmap was my first ever Trespasser modding project. 8) I think I've mentioned this before, but I managed to dig up the files and now I'm uploading them for people to check out.
Some backstory: I'd always wanted to play an open, free-roaming Jurassic Park adventure, and I got just that with JPDS and the Trescom Level Set. But I wanted more - I wanted a game set in the ruins of the park from the original movie, so I downloaded TresEd, got used to it by making some modifications (which I no longer have, unfortunately) of the original Tres levels, and set out on a mission to build what John Hammond once dreamed of. Ultimately, this is the product I made with my limited tools and experience. My modding skills have greatly increased over time, and it shows quite a bit. There are very few new models in RTJP; almost everything - including buildings - was made out of assets I got from other places. I didn't even have any of hppav's Visitor Center models, so I had to make it myself...out of blocks. :sick: It was my pride-of-the-time, made of almost 4000 textured blocks and retextured stock assets. It's quite a wonder what can be done with limited resources! Hell, the helipad is a retextured stop sign. :D
Anyway, this is it. I don't know if it's playable in the current state, but it can be viewed in TresEd, which I recommend since most of the puzzles are unfinished as is the map itself. If you do want to try playing it in-game, you'll have to use ATX for sure, and I can guarantee that it will not be very stable! Note that this does NOT represent the RTJP product being worked on right now in any way, shape, or form. I thought I'd just put this out there to give people something neat to check out. My skills have massively improved over time, so fret not!
On to the download! It includes level files, plus a folder of old screenshots I took of the level and edited in GIMP because I thought they were kind of neat. Again, this is in NO WAY, SHAPE OR FORM the final product I've been developing on the forums - this was long before I even made an account here and was just snooping around for tutorials and assets, polling over the records...reading the files...
Author: | Draconisauru, Slugger |
File Size: | 19.63 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 556 |
MayanCity0, also known as M1C-998, was going to be one of the levels for "SG Tres", the Stargate Trespasser level series, but by the looks of things, Slug is no longer invested in that at all, and by the time he would have enough time to get anywhere with it, I don't think I'll be working much with Trespasser's engine anymore, so it is being released in this form. It features the original temporary version of the DHD (non-working and non-tangible), as well as the original low-poly, poorly-textured prop I made for Slug to represent the stargate itself.
This is jetblack's house for the proposed TresCom Town project.
Author: | Draconisaurus |
File Size: | 51.36 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 685 |
Trespasser: Reloaded is intended both as a final rendering of a great number of the deductions from the community about the Trespasser that might have been and as a chance to rework the game into a fresh and exciting form that the developers would only have dreamed of (or perhaps not).
The TresCom Community Project is to bring this complete set of levels to life, one at a time, by working together and distributing the work among those who have the skill, time, and dedication. The first level in the project is to be IT (aka TO), the "InGen Town". An incredible amount of speculation on what Trespasser would have been centers around the town and the various paths that lead to and from it, so I think it makes the perfect starting point.
In addition to simply making the town as it may originally have been intended, we're going to inject the long-lost TresCom Town project into this one. That's right - everyone interested needs to pick out a little spot for their bungalow, post a screenshot to show their "plot", and then deliver a GRF/SCN file to me so I can import your objects (with proper renaming) into the main version. This is on a first-come first-serve basis, so show us your spot as soon as you have it! If you wish to inhabit a more specific dwelling of the town (a room in the saloon, for example), just speak up and we'll discuss it. You can use either the smaller or larger bungalow model for your home, as long as you can fill it properly. Yes, you're allowed to import new objects like posters and crap, though it might be a good idea to bring it up with me before you do so we make sure all goes well. Copies of anything in the level are at your disposal, and of course you can import objects from other levels but again, you might wanna run them by me first, in PM or here.
Even better, if you want to model your own home, I'll help you make it happen. It doesn't even have to be a house, let's make this fun.
Now before ya'll go diving into TresEd, I highly suggest playing through it a little, first. ;) Works perfectly in Trespasser CE - remember to have a copy of the retail Stream.tpa in data.
Go go go!
The pathway inside the scn for the Spaz eject demo is c:/trespass/data/spaz.grf
If that doesn't work for you, either edit the scn or you can download this scn which should work for any pathway used
Author: | Nick3069 |
File Size: | 951.17 KB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 583 |
I think this is Nick3069's template (or maybe an entry?) for the projected TresCom Town mod, from September 2009.
A generic .scn file (doesn't care about directory) is inside the snow .zip file in case you need to replace the one inside the .rar file from the original Snow Fall level.
Author: | Draconisaurus |
File Size: | 2.80 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 506 |
I was talking to a certain developer tonight and look what he gave me!!!
Note: This is a prank level. Not actually an official build or level.
[Remember Seamus Blackley's comment about Trespasser being able to render 40,000 trees in-game?]
Normally I hold things back and don't release them until they're put into a level, but I'm feeling unusually nice this evening. ;)
This little level contains nothing except Anne and the Spaz in front of her. It demonstrates physical shell-ejection. The trigger fires eight times, eight empty shell cartridges ( so using the Woo cheat won't reinitialize the trigger). Although I haven't tweaked it any, it looks pretty damn good to me.
Goto the 0,0,0 coordinates for the single trigger that controls the action. This is also the location where the empty shell cartridges are stored until they're call upon for when the gun is fired.
Requires ATX to work
Download size 1.7mbs.
*The pathway inside the scn file is c:/trespass/data/spaz.grf If that doesn't work for you, either edit the scn or you can download the scn fix (uniscn.zip) which should work for any pathway used.
Author: | Nem, Draconisaurus, machf |
File Size: | 3.23 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 671 |
A fixed version of the test level for the Trespasser: Desperation project that Drac sent to be fixed, from June 2007. Fixed by machf.
Author: | Draconisaurus |
File Size: | 7.66 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 517 |
Drac's Cursed Arena level updated.
Everyone please use this version. It has all needed level files to make it work. Thanks!
Author: | glitchhunter09 |
File Size: | 893.87 KB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 769 |
A test level for the Escape from Jurassic Park mod.
So what is this? Well back in 2009 and 2010. Draconisaurus and I were talking about Jurassic Park Rampage Edition in the Games board. I started showing him music rips of the 16-bit games I did, the topic went severely off subject and Drac got an idea from there.
The idea, was to create a mod based upon a mix of the 16-bit JP games from the 90's. Among them: Jurassic Park for Sega Genesis/Mega Drive, Jurassic Park Rampage Edition for Sega Genesis/Mega Drive, Jurassic Park for Super Nintendo, and Jurassic Park 2: The Chaos Continues for Super Nintendo. I also recently thought of the Sega CD JP game as well.
However, the project has been canned by Drac due to lack of time. It's likely it may die if somebody doesn't revive it. I want to be that person, but my modding experience is very poor. As a result, I need some help from anyone willing to. I need modellers, graphical artists, voice actors, and anyone willing to help. I also need someone willing to help me with adding music to TPAs as this is the core of the project in addition to low quality cartoony graphics to fit the 16-bit game feel Drac had planned.
For the basic Synopsis Drac had planned and some other text documents related to the project, download the EFJP_Text.rar file found here: EFJP_Text Download
I was screwing around with different ideas as to how to generate snowfall and the attachment is one of the options I conjured up. The setup would work for a small area of woods or clearing, but it isn't something you could use through an entire level. The level download is rather small, 528kbs if someone wanted to give it a look. A generic .scn file (doesn't care about directory) is inside the snow.zip (below) file in case you need to replace the one inside the .rar file
As I indicated before, I'm going to be finishing up the Visitor Center and making it a level. I do intend on doing the entire Visitor Center... There's going to be some speculative areas, due to not seeing how some of the rooms connect to others. And what I try to shoot for is about a 90% accuracy to the source material. 100% is near impossible without the plans of the sets and even then the exterior and interior sets as they were cannot fit together.
Author: | kryptoraptor.blog |
File Size: | 14.97 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 668 |
The first level made by kryptoraptor.blog
Things in the level:
Carnotaurus from Xmas gift(reskined)
Parasaurolophus corpse(from level called Dagobah)
Lots of foliage (all from original trespasser levels)
Lots of bakers
Necesary things(players mesh, start trigger)
Voiceover trigger (Not much cover. Have to use the trees)
Author: | Draconisaurus |
File Size: | 5.51 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 572 |
I was cleaning files in my Trespasser folder and found this. I don't remember that I did release it but here it is.
This is a level called StegoLand, and some people know what that is referring to. Draco made this as a fun little level after all the random teleportations in Trespasser. This level also contains the cut Bus system planned for JPDS, where you could take a bus to the next busstop.
NOTE: This level needs the terrain (.wtd) file from JPDS~Stream level in order to work. I didn't test this in-game but as I remember, it does work.
Author: | Chupacabra |
File Size: | 21.33 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 595 |
For anyone who wants to play through my version of Ascent, there are two new alternate routes, some added foliage and dinosaurs, and a lot more space to explore.
I reuploaded it, I'm sure it's right this time.
This level is just my fully functioning breaker box and the Jurassic Park Explorers (You heard that right, THE EXPLORERS). As I said before, the bull bars and tail light guards need to be redone with lower poly count, but Explorers 04 and 05 are represented complete with magnets. 06 and 07 need to have magnets made, however.
Have fun with this!
Well, my first proper attempt at a level. No particular storyline, nothing special, but here it is.
Jungle Walk I, quite short, possibly challenging.
Here's a nifty level I just spent the whole day doing
The model was originally intended for JPO but it was broken and needed some fixing... Of course when I fixed it I gave it all new clean textures. I started working on this about 12 hours ago and only stopped a few times for breaks and the like. Fixing models you made years ago is hard... And then doing the physics for said models...
The lights do blink and I tried to match the speed up somewhat with the blinking in the movie as well.
The fence kill boxes seem a bit finicky... Sometimes they'll work, sometimes they won't. I don't know if this is Trespasser Twilight being stupid or what.
You can go inside and on top of the tower... To climb the ladder you'll have to look up and hit the jump key repeatedly... To climb back down you'll have to run at the ladder from the opposite side of the platform and tap W on the way down to keep Anne from falling too fast.
The mesh is designed so that you can use the tower on its own if you want to.
Another thing that NO ONE knew about was that I was planning on making a comic set in the town using 3d backgrounds rendered by Trespasser... This meant that I would have to create a new and clean version of the Town. I decided against it when I realized that I would likely not be able to keep up working on such a project, but I did start working on a version of the Town set in 1984
This was something I didn't even announce publicly. The admins knew somewhat about it. It's an unfinished remake of the Town designed to look more like the movie. The Ops Center is the most complete aspect, even though there's some texturing issues and I didn't finish making the physics objects yet. I'm certain some of you creative guys will use it for something.
make sure to download the level's ASA files found here: hppav's Town Level ASA files
I also started working on recreating that lab from JP3
Author: | Draconisaurus |
File Size: | 2.16 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 557 |
Summit Test is a level I've made to represent some theories about how an alternate, very different version of the Summit might have worked in early Trespasser conceptualization. The level is not meant to be at all complete or expertly done, but a fun little experience and a good example of my ideas. The level uses the base settings of TestScene(Night) and a new ground texture based on a Trespasser rock. And no that shack is not final. I have some other ideas for this level but this is all I've got time to do, for now!
Oh and the loading bg is just for kicks.. The level loads too fast to see it. :
I was starting to work on a complete remake of Trespasser, starting with Pine Valley. The Turbine Shed, Control Building, and some other Geo Plant scenery was all I ever did on it. I think it looks cool and it might inspire some other members here though
Author: | Draconisaurus |
File Size: | 19.53 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 533 |
A modified version of the Trespasser Demo by Draconisaurus from February 2005.
Yeah, im getting into making levels and such, and im releasing a beta for my first level. Here are some known bugs, which i need to know how to fix:
~You can walk through almost everything
~Laggy
Here are some changes i will make in the future:
~New skinned T-rex and raptors
~New terrain
~Fixed fences, ocean around border
~Change the name (lol its XX-130.swp)
Thanks to TC_Isle team for some of the objects, also thanks to Andres for the blank level.
Well I haven't worked on it for a while, I guess I could release what I DO have done that way if someone else is tired of waiting they can finish it if they want to.
I added a temporary walkable mesh to the floor of the control building (which is something I don't think I mentioned in the update thread). As stated for the View Building, the model is incomplete and in many cases the elements have not yet been detached. It's a simple procedure to do but also tedious, I just wanted to get some version in the level when I last worked on it. Then PV sort of fell off the side when school started up again. Feel free to fiddle around with it, change textures, "borrow" models from it, whatever
Also I messed up upon importing the porta potty so when you approach it the door will disappear, I believe I forgot a part of it when I exported it out of the last version of PPV that I had.
Author: | Draconisaurus |
File Size: | 4.31 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 516 |
Well.... To celebrate my 5000th post here and becoming a T-Rex Hunter, I figured I should release something..... JPDS~testing still has too much sensitive stuff in it, so I decided to finally dig up my old IJ skydiving mod and release it. It's really not much, but it can be fun to play around with.. It should work fine with the retail IJ level files, just back up the GRF and SCN and plop these in. Works in demo engines if you have the original SWP handy.
This "mod" change both objects and dinosaurs in the Trespasser levels.
So far, the beach is the only level that's finished, but the other retail levels and also fan levels will be added in the future.
What I've done is that I've used the ATX function that randomize both objects and dinosaurs to create a much funnier and more difficult gameplay for people who is tired to play the retail levels.
Similar to PlayerTest, but with Khaled replaced by Nedry (the player mesh designed for use in East Dock and its substitute meshes) instead.
Author: | machf, hppav, Draconisaurus |
File Size: | 6.69 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 523 |
The old NedryLand level with some additional testing stuff for East Dock having been added by Draconisaurus and hppav.
Author: | Second Illiteration |
File Size: | 16.24 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 645 |
Another unfinished level made by Second Illiteration, which is playable too.
Author: | Nick3069 |
File Size: | 67.77 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 780 |
I've been working on IT level all week and I made it connect to my (incomplete) version of PV.
I was working on IT for an other reason though; I'm planning on making a series of level which would start at the West gate of Burrough and end at the Summit. (AKA you take other way around the mountain. :D) Don't get too exited! I'm not sure if I will ever have enough time to complete it.
BTW, that's why I was so curious about the west gate easter egg.
IT by Nick3069:
- most floating objects grounded. (99%)
- fixed physics. (example: the brocken satelite dish.)
- couple of fixed triggers. (example: try playing basketball. ;))
- re-added Wu's Microwave.
- loads PV at end.
- added toilette bols in the saloon.
- etc...
PV by Nick3069:
- start at the top of the hill, instead of on the helipad
- loads LAB at end
- added bridge wooden bridge (not very far after Alpha T. Rex)
- renamed PV, instead of DEMO
- most floating objects grounded (75%)
Enjoy!
A very simple test level Asjad made to test an animation script with a Raptor.
Author: | Second Illiteration |
File Size: | 7.67 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 507 |
Yet another unfinished level made by Second Illiteration. This one was intended to be an "Easter Egg hunt" type of level, where you had to hunt for... dinosaur eggs, of course! You had to pick up a number of eggs from different species, all the while avoiding the angry parents, and take them to a certain place in order to finish the level. Don't remember the exact storyline, but I think you wwere working for BioSyn or someone else who had paid you to steal the eggs.
After S.I. left it unfinshed, the level was used as a starting point for machf's "Dagobah" level.
Author: | Draconisaurus |
File Size: | 4.09 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 534 |
I have started a level called "XmasArena" that I had hoped to finish by christmas, however it was having MAJOR issues.
Damn man.. thanks machf. You've solved *most* of my problems right there.
Author: | Draconisaurus |
File Size: | 4.80 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 553 |
Another test level for the Stargate themed project, to see if a water object could be used for the Stargate effect.
"In light of LCountach's questioning of tilted water entities making river rapid levels and the like possible, I have set up a water testing level and done various tests with it just now. Here are the results thus far, which I have to say are highly interesting, though some usefulness is still in question."
tatu's "The raptor", one of his first (or maybe even THE first?) levels. Try to find the Easter Eggs!
szhred's remake of the Beach level, part of his "Trespasser Experience" (TresEx) series.
The Remake Of The Beach is a remake of the beach level. For more gameplay! Check it out and tell me what you think :)
NOTE! The file is password protected. Use Tresword to generate the password.
Tresword:
http://trescom.jpdatabase.net/tresword.exe
A very basic test level to try the substitute meshes for the custom player mesh I nicknamed "Khaled".
Another one of tatu's earliest levels. Go on an Easter Egg hunt!
A little level I made, its not good^^ but can you find all the Tatu eastereggs?
Author: | Draconisaurus |
File Size: | 22.85 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 637 |
Version 1.6 (latest) of Draconisaurus' Pine Valley remake.
szhred's remake of the Jungle Road level, version 0.7 (can't find v0.8 yet), part of his "Trespasser Experience" (TresEx) series.
Author: | Second Illiteration |
File Size: | 4.99 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 669 |
An unfinished level made by Second Illiteration, but still playable, though. Give it a try!
Author: | Slugger |
File Size: | 817.16 KB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 524 |
Slugger's coke~test level, the predecessor to "Coke'n'more"...
Author: | salvosuper |
File Size: | 8.47 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 561 |
Salvosuper's level, using the "minilev" as a start.
Author: | chronzerg |
File Size: | 886.32 KB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 536 |
chronzerg's Beach Arena level, although the .pid file is missing in the release. chronzerg, do you still have it anywhere?
Makairu's "The Stampede". This is the first release, from June 10th, 2007. I haven't found the later release among my files (yet).
Author: | RexHunter99 |
File Size: | 16.19 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 665 |
RexHunter99's beta release fo his "Return of PV!" level.
Author: | TptDac, machf |
File Size: | 47.95 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 520 |
OK, here is the renamed and resaved version of The Four Towers Extended, now you don't need to replace the original lab level files since the level is now called "4twrsext" instead. You can also restart the level without problems now.
Author: | salvosuper, machf |
File Size: | 8.55 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 565 |
Salvosuper's level renamed so it is called now "salvosuper", no longer "minilev". I think I fixed the .scn file too.
Author: | Second Illiteration |
File Size: | 14.91 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 620 |
Don't get too excited, it's simply a quickly edited version of LJ featuring the new allosaurus I made. Enjoy though.
This level was meant to be jpfan95's entry for the "Month of Trespasser" contest for the 10t Anniversary of Trespassser. A short, enjoyable level. It's a humorous representation of PV...
Author: | jetblack |
File Size: | 11.43 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 508 |
Another level made by jetblack.
"Tresspasser Jetblack is the beginning of a level that is been designed, enjoy the beta of jetblack Guaranteed to work"
Author: | tresfan101 |
File Size: | 13.39 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 680 |
Aside from school and actually playing Trespasser I've spent hours upon hours pouring over the Trescom forums reading topics that I thought would be interesting. I'm especially interested in Pine Valley. I acually have 3 copies of the demo. One is messed up where I put 20 SPAS 12s with infinite ammo, automatic fire, and no recoil. The other one I made a tiny and a big hunting Rifle, along with an enormous raptor. But the one I like the best is my helipad level. I modified the level so that in order to complete it you have to go up into the hills adjacent to the helipads and fight the T-Rex there.
Author: | purussaurus |
File Size: | 9.08 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 599 |
This is a sketch of the first level: The Purussaurus Swamp. This has several elements from the orignal game, along with some other created by the members of trescom. Also added one newly created object (a crocodile skull).
This swamp is devoid of giant caimans, and has Suchomimuses instead. The new versons can include Purussaurs also.
Author: | awesome24712, Dream Eater |
File Size: | 14.55 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 574 |
Hey guys, I've made a edit of this level. All I've done is added more dinosaurs such as from the JPDS and others, more ammo add, easy to get around and other tons of stuff edited.
You don't need the normal craters level and same goes with the HUD's
A big thank you to "Awesome" for helping me some tips on TresED. Credits goes to those owners that made the models of the dinosaurs and other stuff.
Author: | awesome24712 |
File Size: | 12.50 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 546 |
Merry Christmas Everybody!
Well, well! Craters is finally finished. I probably spent more time on it than I should have, but it's finished and I like the results.
*Note: Included in the download are two new Huds, BoneHUD and SwampHUD (both are optimized for 800x600).
Author: | General Kenobi |
File Size: | 15.95 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 694 |
"I'm working on expanding my entry level for the week of trespasser contest. there will be more to do, more to see. It will have a second compound that the bridge will connect to. It will have more dinos, Easter eggs and other thing."
Last Outpost is simply an experiment, but if this gets popular enough I may be encouraged enough to make it something bigger. So play away, post any problems in this thread here.
There's a minor story behind the skeleton in the house:
A Hunter, seperated from the others during the course of TLW,
takes a jeep and drives for days, until his jeep is attacked by two raptors.
He flees into the house, gets eaten, etc.
Jurassic Park: Primal Instinct is the predecessor to TheIdiot's Return To Jurassic Park (RTJP).
"So I went on my very, very old computer running WinXP the other day looking for something and I stumbled across my old Tres folder on my second hard drive. I found a few extremely old levels I made years ago, the oldest dating back to 2008. One of the levels was labelled "jpark", so I had to open it up. Sure enough, it was the first ever version of RTJP - the complete and utter original, which I started in 2009. It appears I'd updated it sometime after in 2011, but probably mistakenly or something odd. Anyway, I uploaded it for completion purposes...it isn't much, just a few fences, gates and such on the foundation of my old Nublar heightmap. I think I made it as a test to check out the Raptor Pit and Main Gate that hppav made in an East Dock style setting. Eventually this blossomed into the final story of Return to Jurassic Park - at the time, the idea was actually called "Jurassic Park: Primal Instinct".
The story behind Primal was that Diane Forman was one of the BioSyn agents waiting on the ship to retrieve the dinosaur embryos that Nedry had stolen (before The Game came out and told that story!). Inevitably, she realizes he isn't going to make it to the ship, so she goes into the park to find him herself a couple hours after the T. rex attack. She does not find the embryos buried in the mud, and decides to go deeper into the park to try and find an alternative to them. Of course, the fences are down and the power out, so she is eventually trapped on the island when her ship is too critically damaged to leave the island following the storm and has to go around doing various tasks to repair it until she eventually escapes, calling in an airstrike to destroy the island. Just a bit different, huh?
Anyway, here's the file - I think it may actually be playable, but don't take my word on it."
Author: | TrespasserUniverse |
File Size: | 14.99 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 655 |
Welp, here's a picture on what the base of the layout for the new level will look like. I think I'll call it, "Beauty and horror". One side of the land shall be full of natural, and gorgeous vegetation and herbivores, while the other side will be full of dark, and sinister colored terrain, with little vegetation, along with some good dangerous dinosaurs.
Author: | glitchhunter09 |
File Size: | 17.65 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 694 |
That's right. Rather than continuing finishing up my playground level, I decided to try doing another map using the Contestlev as a base once again. The name of the level will be Giant Forest. Of course, I don't have the forest quite complete yet. However, I did port over the Mines/Tunnels/Caves from TC Isle and made the import scale 2 rather than 1 so that it would cover greater ground and allow dinosaurs to attack inside of it.
Dear Anne: Dear Anne started out as an idea I had while looking at the Half-Life 2 mod, Dear Esther. It was to take place on a tropical island on which you were completely alone, except for the occasional wildlife. The long-developed storyline may or may not be used in the future, as this project is not completely cancelled.
Mountain Lab: Nothing more than a simple little level, Mountain Lab was to feature a series of complex puzzles which would draw you deeper into the titular Lab building, which was set to be a vast, under- and above-ground playing area. Sadly, level corruption occured, and I was forced to re-start. Discouarged by the loss, however, I quit.
Author: | Draconisaurus |
File Size: | 660.84 KB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 575 |
'Ello all - I present here to you, a (very) mini level I made in 2014. It was meant purely as an environmental test... It seems to work better or worse depending on the comp you're using as well as other things. I had my best results with software mode. 'Nyways, one of these days one of us should make a REAL level set on the moon! (Yes, with dinosaurs.)
So we all have to start somewhere, right? Well, here's my beginning. In 2008, I first played Trespasser, and by 2009, I knew a fair amount about the game, as well as the universe it resides in, though it seems I knew nothing about the beta version as you will read. Something that bugged me was that we never got to see what lies beyond the mountains to the east of the town, as well as the northern coast up to Mount Watson. I didn't know about The Plains or really even much of the geography. So began the creation of my first mod project ever - Operation Lizard Tooth, the granddaddy of RTJP.
Hello, everyone it's DeadEye. You all probably remember me as the aspiring newbie who couldn't mod for his life and whom then vanished from the forums (And was probably missed by no one, I won't hold it against any of you :P ). Well, I'm back with some experience to bring to the table this time. In my two year absence, I've done work with Amnesia: The Dark Descent's HPL Editor (Which was surprisingly user-friendly and easy to pick up on), and then a thought struck me: "Why not go back to TresCom and try again?" After all, I had some experience in actual map-making now, and the reason I put down Trespasser modding was because of my inexperience. Long story short, I'm back to give TresEd another shot, and I'll post any new updates on Jungle Jam here.
A level based on the Beta 96 version of Pine Valley, using the PineValley4M256x512.RAW file as a heightmap to generate the terrain for the level.
Author: | TrespasserGuy |
File Size: | 174.08 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 750 |
Your name is Anne Jones, and you have taken your private helicopter to Juan Fernandez to go to your friend's wealthy family club. On the way, you approach an island shrouded in fog. Costa Rican Air Officials on the radio begin warning you not to approach the island. However, you do not heed their warning.
Suddenly, a huge bird-like creature begins attacking your small helicopter. Anne hits her head on the dashboard of the helicopter. The helicopter nose-dives due to the animal's weight on it.
The helicopter narrowly misses a huge outcrop of rock as Anne approaches the interior of the island. Disoriented, Anne flies her helicopter straight into a tree, distracting the attacking "bird". However, the helicopter is out of control and hits the ground apruptly.
Now Anne has crash-landed on Isla Sorna, John Hammond's lost world. She is seriously wounded and low on health. You know what happened here and you know what inhabits this island. You now calculate your chances of surviving. They are extremely low.
A level made by jetblack. Two versions available.
A level made by jetblack. Two versions available.
A very small level made using the HeightField400x400x8.RAW file as a heightmap to generate the terrain for the level. This is the one that corresponds to the various screenshots depicting the "VIEW" building and some other stuff.
A small level based on the TestScene, using the ShackSceneHeight.RAW file as a heightmap to generate the terrain for the level.
Author: | Draconisaurus |
File Size: | 11.31 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 1012 |
Mini-Mod Monday level.
Author: | Draconisaurus |
File Size: | 9.50 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 555 |
Another level created for the MMM (Mini-Mod Monday).
Author: | Draconisaurus |
File Size: | 4.03 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 538 |
First level released by Draconisaurus during his MMM (Mini-Mod Monday).
Author: | Draconisaurus |
File Size: | 4.78 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 614 |
Desert level released during MMM (Mini-Mod Monday).
Author: | Crazyraptor787 |
File Size: | 31.94 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 609 |
Crazyraptor787's entry for the 2011 Winter Contest.
Note 1: You'll need the "Winter Contest 2011 Engine" for the level to work properly.
Note 2: Don't forget to download the music fix made by Nick3069 to fix an error in the music. Download here: Music Fix
Tatu's entry for the 2011 Winter Contest.
Note: You'll need the "Winter Contest 2011 Engine" for the level to work properly.
Author: | Draconisaurus |
File Size: | 13.32 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 577 |
The demo level Draconisaurus made for the Winter Contest 2011. Take a look and see what you could do with the winter contest 2011 level.
Anna's level she made for her 1 year anniversary at TresCom.
Author: | Draconisaurus, Tatu |
File Size: | 25.35 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 434 |
Tres: Reloaded was a project Draconisaurus started on a few years ago, this project have since then been cancelled.
Author: | Nick3069 |
File Size: | 16.43 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 508 |
Nick3069's entry for the 2011 Winter Contest.
Note: You'll need the "Winter Contest 2011 Engine" for the level to work properly.
Author: | JPDS Team |
File Size: | 172.45 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 901 |
This is the first download part of JPDS (Jurassic Park: Dark Secrets). This is the engine you'll need in order to play the mod.
Remember to read the readme!
For people with slower internet (or with a download limit), here are links to a split download:
Split Download - Part 1 (50 MB)
Split Download - Part 2 (50 MB)
Split Download - Part 3 (50 MB)
Split Download - Part 4 (50 MB)
Split Download - Part 5 (12 MB)
NOTE: This split download also includes the first level "JPDS~Streams" (JPDS Part 2: Streams) so if you download the split download you are not required to download that part.
People who uses the non split part will still need to download "JPDS Part 2: Streams".
Author: | JPDS Team |
File Size: | 39.49 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 1562 |
This is the second part of the JPDS download. This includes the first level JPDS~Streams. Remember to read the readme!
NOTE: If you have downloaded the split download for JPDS Part 1: Engine, you are not required to download this one as the split download already contain this. This is only for those who downloaded the Engine.
Author: | JPDS Team |
File Size: | 51.72 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 669 |
The third download for JPDS. This includes the second level "JPDS~Plains". Don't forget that readme!
IMPORTANT! This release has a FOV (Field-Of-View) trigger designed for widescreen (16:9) monitors. If you have a different monitor resolution ratio, please download the correct files below and replace the level files:
Fullscreen 4:3 Ratio
Widescreen 16:10 Ratio
IMPORTANT! The released version has a Field-Of-View trigger designed for widescreen (16:9) monitors. If this is not your monitor's resolution ratio, you can get corrected level files for your monitor in Mirror 1 and Mirror 2 download link.
Author: | JPDS Team |
File Size: | 166.71 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 727 |
The fourth and final release of JPDS. This contains 3 levels which is all part of JPDS~Trails. Then again, remember to read the readme before you play.
NOTE: This download does not include the required terrain file you'll need to play the level. However, if you have download the Split Part download for the Engine or Part 2: Streams above, they include this terrain file already.
For those who have not downloaded any of those can download the terrain file here: IslaSornaNorth Terrain File
Author: | Second Illiteration |
File Size: | 1.30 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 529 |
This is the entry which obtained 2nd place in the contest. Once again, you'll need the proper files from the official Contest Level package to get it to work.
This is an early beta of my Pens level, just to give you an idea of what it's going to be like without revealing too much of the final version. And there couldn't really be a better day than today to upload it. Enjoy!
Author: | TheRaptorKiller, JPFan95 |
File Size: | 12.82 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 545 |
First draft released in 2009. Old version of DX:Chronicles.
As part of the releases for W-o-T 2007, here we have one of Slugger's test levels, "Coke_n_more". This level features, among a couple other things, a working Coca-Cola vending machine. Download this fun little level.
And now guess what: Yes, forum member TheGuy surprises you with an all new level! This may possibly be one of the nicest levels I've seen by somebody without alot of experience in Trespasser editing. Inexperienced Trespasser-Level designer, can this be any good? Obviously: YES! Now feel free to download today!
Author: | glitchhunter09 |
File Size: | 5.72 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 545 |
glitchhunter09 have released his final version of The Labyrinth he started working on 2 years ago. The name tells you everything about the level. Be sure to try it out.
This is the winning level of the Week of Trespasser 2007 Contest. You need the contestlev-130.pid and contestlev-130.swp files contained in the Contest Level package (contestlevel_release.rar, found in the "Editing" section) for the level to actually work, as per Contest rules, entries could only contain the .wtd, .scn and .grf files.
Author: | General Kenobi |
File Size: | 1.12 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 490 |
This is another entry into the contest, which obtained third place. Like with the previous one, you'll need the proper files from the official Contest Level package to get it to work.
Prepare yourself to step through the gate, and enter a whole new world - 'cause Stargate: Trespasser is here! Step through the Stargate to explore a couple new worlds of this tech demo, and catch a glimpse of the technology that SG-1 utilizes every mission – such as a working gate and ring transporter system. Download this exciting level now!
Well, there ya be: the tech demo of Stargate: Trespasser, showcasing the technology that will eventually make it's way into Stargate levels.
A disclaimer, though: everything works a planned, except for the fact that if you attempt to fulfill the "mission" requirements, you might experience random crashes, specifically entering/exiting buildings. Gate, DHD, and Rings still work as promised though.
Feel free to use any of this content in your levels, just remember to credit the sources.
Please note that this is a demo, and additional updates may become available.
Author: | Draconisaurus |
File Size: | 11.55 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 564 |
Happy Easter to all! This level celebrates Easter in a way only Trespasser can...
Author: | Draconisaurus, hppav |
File Size: | 121.88 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 985 |
This level is the first ever level set on Isla Nublar. It starts out in a location directly from the movie where the player takes the role of Dennis Nedry who must make it to the East Dock with the Barbasol can full of dinosaur embryos. Filled with several new models with a Jurassic Park 1 theme, this level is certainly one that a Jurassic Park fan will enjoy!
Note: The download has been split into two parts for those who can't download the single 123MB file in a single session. The first one is ~58 MB, and the second is ~65 MB. Both together contain the same folder/file structure from the original, you just need to extract them together into the same folder and then follow the original instructions.
East Dock - Part 1 (Data)
East Dock - Part 2 (MAPS)
The first level in "Trespasser: Legacy" is officially released! Download this amazing level and get playing pronto! Featuring some amazing locales, this is a level that you'll want to explore again and again. Nem also plans to release a low-rez version of the level within the upcoming weeks, so if you can't get the level to play, have no fear.
Author: | chronzerg |
File Size: | 43.42 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 736 |
We know you've waited patiently for this one, watched its progress through the forums: Chronzerg's "The Lagoon." Let me tell you, this is definitely a level that you'll want to replay again and again!
Chronzerg himself has a few words to say:
Thank you all for waiting so long. I now can finally, and safely, release "The Lagoon". You guys have been a major support, and have kept this project alive. This, in its essence, is a community project, for the reason that so many of you contributed to it. Thanks to TresCom Ops (for providing models, such as the dinosaurs and foliage), machf (for rigging the new dinosaurs), and several "modelers unknown". Also, I would love to thank Big Red for his great (perhaps one of the greatest) additions, ATX. So much of what this level has to offer can only happen because of this attachment.
Please see the readme included with the files for a comprehensive thank-you list.
Note: Don't forget to download the menu patch:
Author: | Draconisaurus |
File Size: | 14.18 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 564 |
Another level and a great one too. This one sets you right into an arctic environment. Almost everything was modified. New dinosaurs, new ground textures, you name it! I must say this is one of the best levels in months.
This is a semi-official (approved by the original devs) fix for the first TresCom Ops level so that it can be used with Big Red's ATX patch, among other things. Extract the files and replace the original ones with them.
Author: | RexHunter99 |
File Size: | 17.05 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 514 |
The coolest level ever! Seriously, I don't even have to lie on this one! RexHunter99 created this Christmas level for all of you who just happen to know that they deserve something extra special this christmas. So yeah, it may have been a while since we updated, but you ain't gonna get around this treat.
Author: | Slash_Master |
File Size: | 22.07 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 606 |
The beta release of Slash_Master's indefinitely-delayed Chaos Effect level. Even under construction, there's plenty new to do and see as the chaos ensues.
Author: | Draconisaurus, Mickey |
File Size: | 15.00 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 733 |
The Lost Jungle is a little test level made by Draconisaurus and Mickey. It is one of the most beautiful levels out there, it's also got a pretty cool bus... that's on the side of a cliff... make sure it doesn't fall on you... (description by Matt "TheGuy")
If I remember correctly, Mickey did this level in only one week for the 2004 TresCom contest, after a hard-drive failure. It is some really impressive work for a week worth of work. Check it out!
Author: | John Parker Hammond |
File Size: | 2.01 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 503 |
This is Part one of a series of updated level files. In order to play this level, you will have to replace the original Grf file with the one included in the zip. JPH describes it as 'a huge 20th Century Update', check yourself if he is right!
Note 2020: No other part of this series was released due to a HDD crash back in the day.
HA! Another level! Okay, okay. We did promise this one last week... but hey, it's here... and it's burning hot! Grab this piece of Trespasser software today and play Trespasser in an actionpacked environment...
This is the first attempt of recreating the lost Pine Valley level. TptDac set this level up, only by using the existing models and textures of the demo level, which make this an impressive piece of work.
This is one of the smallest levels I've seen so far and it doesn't have a story or such. However, it is still a nice piece of work, especially if you consider this as his first...
Another stunning experience by TptDac. 11 months of work lie in this level. And trust me, you can notice every invested minute. An excellent level with an intense atmosphere. Play the updated version below.
The updated version of TptDacs level. As you may have noticed has the filesize grown alot! This is due to the fact that he implemented new models, new puzzles, changed the design, and added plenty of new textures and scripted events to the original level, giving it a hole new atmosphere...
Have you ever been interested in how the TresCom Ops develope new stuff for their levels? Well, you're now getting the chance to take an exclusive look behind the scenes! With todays update, we're actually offering you the infamous TC-Ops playgorund: the TC-Test level. Within you will find many unreleased objects and effects, which will most likely be used in the new trescom level: TC-Isle. Ever wondered if rain was possible, or scripted game animations? Download it today and you'll see!
For those who rather have an archive without the need to install the test level, can find one made by Draconisaurus here: TC-Test Level Archive
This is part I of a small series of levels. The level features some unique places and ideas... so go take a look!
This version is much superior to the "Beta Version" We also recommend to download and install the "TresCom Ops Level (Act I) Patch" for increased framerate.
Note: There is a new version, however, the new version is a re-created version. Both are quite different so both versions are recommended to play. Even tho this does not come with its own engine, it belongs to the TC Trilogy and placed here
Patch (Increases framerate): Framerate Patch
This is the beta version of Tomi's newest level. It features an amazing level design. the download is a MUST! To install this level, simply unzip all the files into your Trespassercd/data folder on your harddrive. Then start up the game and select the jr level by using the level select cheat in the main menu.
This altered demo level allows you to play the Trespasser demo at night! Simply replace the two files in the "trespasserdata" directory and load a new game. Don't forget to backup the original files! Loading savegames made in the original level can cause your machine to crash, so be aware.
Author: | Draconisaurus |
File Size: | 2.21 MB |
Released: | December 14, 2020 |
Category: | Levels |
Downloads: | 597 |
Lots of sand... Lots of silveriness... Lots of... Well go find out.
A helicopter that had been tracked in the past week, rendezvoused at a location deep within the Siberian tundra. It was detected to have crashed less than a mile away from an abandoned communications base, though lately there has been activity with trucks taking into boxes. A vial of a mysterious virus called DX was stolen from a facility a week ago, it is believed this vial was on-board the helicopter to move it West out of Siberia. Your mission is to locate the downed the helicopter and retrieve the vial.
Lone Hunter was a mod started by Enigma back in 2006. This version is the only known version, last modified in early 2010. The mod was abandoned shortly after that. It comes with its own ATX engine.
Demo of Stargate: Trespasser earlier than the Stargate: Trespasser Preview. Completely different from the Preview version.
Author: | Draconisaurus |
File Size: | 4.56 MB |
Released: | September 2, 2018 |
Category: | Levels |
Downloads: | 604 |
This level, inspired in part by the Mesoamerican ruins of Uxmal and the Sega Genesis game called "Pitfall: The Mayan Adventure", is a desert ruin setting taking place in the universe of my youtube show "Chaotician Drac", though you play in this version as Anne. Saddle up and get exploring!