Author: | Isolt |
File Size: | 5.22 MB |
Released: | September 10, 2024 |
Category: | Miscellaneous |
Downloads: | 71 |
"I made some papercraft crates and barrels to stack on your desk. Print, cut, fold then stack to your heart's content. Available in A4 or US Letter size."
A PDF containing paper crafts of some of the crates and barrels found in-game. Print them out and make your own IRL Trespasser paper craft!
Forum Topic: Papercraft trespasser desktop toys
Author: | MinePass |
File Size: | 0.00 KB |
Released: | January 13, 2024 |
Category: | Miscellaneous |
Downloads: | 54 |
LATEST UPDATE: December 31st, 2023
Minecraft mod to recreate Trespasser in Minecraft.
Author: | s13n1 |
File Size: | 142.79 MB |
Released: | November 7, 2023 |
Category: | Miscellaneous |
Downloads: | 626 |
Requires a Meta (Oculus) Quest 2 VR set.
The second demo released by s13n1 for their VR remake of Trespasser. The demo is hosted at SideQuest where all future updates will be posted.
Author: | s13n1 |
File Size: | 142.79 MB |
Released: | February 26, 2023 |
Category: | Miscellaneous |
Downloads: | 590 |
Requires a Meta (Oculus) Quest 2 VR set.
An updated demo has been released: Trespasser VR (Quest 2) - Demo 2
"Firstly I want I make it clear this was originally intended to be a simple test just to show how it runs on the Quest 2. It's not an actual demo. It's small, only playable up to the second gate after the shooting range. I decided to add a few more things to make it a bit nicer, but please don't judge it too harshly, there's a lot of work to be done.
Also keep in mind this is a very simplistic version for the Quest 2 and I'm intentionally sticking as close to the source material as I can, with little improvements and fixes where needed. The detail is low, the textures are low res, it's basic, it's supposed to be. A lot of people wanted a more traditional looking version for VR and a lot of people wanted a version they could play on the Quest 2. This is it. I will be building upon this version for the PCVR version, as there are optimisations done for this version that I had planned to do for the PCVR version, but would have been a huge amount of work.
I also want to point out that I'm not a programmer. I can't write code to save myself. I'm primarily an environment artist / designer / whatever. I think the fact I've been able to make this speaks volumes for how accessible Unity is. I've relied on a lot of assets purchased from the Unity asset store, and remade or modified assets from Trespasser. I will at some point list the sources for everything used.
Except for the large billboard trees on the distant hills, there's only three types of trees that have lower LODs, so there's a lot of performance improvements to come. I plan on making LODs and billboards for every species to try and optimize the vegetation as much as possible. The very large trees or trees that are leaning or have wild shapes will probably have more detailed LODs as they usually look bad drawn as a billboard. There's also a lot of trees I haven't made yet. Some are very similar to others, so some of these will be skipped in favor of more unique varieties.
Shadows are.. yeah they're okay. For a while I had them disabled, but they are enabled for this test. They were a bit buggy and flickering so I've tried my best to make them render properly. I messed about with baking shadows but the results weren't great and making simple projector shadows had some rendering issues with other shaders. With shadows turned off, the game actually doesn't look too bad. I'll figure something out.
The Quest 2 seems to have some issues with Zfighting. Objects intersecting the terrain and the road texture are the worst offenders. I'll do my best to reduce it.
There's 2x Antialiasing and for now, anisotropic settings are enabled on everything. It helps keep the rendering clean and crisp.
There are no guns sorry. It would have taken far too long to import the guns and have the models looking acceptable and functioning right with proper sounds and physics etc.
There's just one raptor wandering about on a looped path. I haven't spent any time tweaking them. They're a bit unreliable and often get caught up on things. They don't have proper full body collisions and may not have full sound collisions. I thought about adding some cool scripted events but I might save that for an actual demo.
The dynamic water was a late addition but actually turned out pretty nice. The heightmapped wave generation relies on a subdivided plane, so the larger the plane is, the more subdivisions are needed to create smooth looking water ripples. Obviously the more detailed you go, the bigger the hit on performance. The starting beach is probably the largest body of water in the entire game, almost all others will be a quarter of the size and will therefore be far more detailed.
Swimming is pretty janky. It's just some buoyancy applied to the player. Swimmings not a big part of the game anyway, so don't get too hung up on it. I'll do my best to improve it, but I don't want to waste too much time on it. You can look underwater, there's some simple fog and projected caustics.
There are some fish, seagulls and butterflies to liven things up. They don't land or react to you, they simply move about randomly. I'll probably add more animal varieties later. There's also some dust / pollen type particles floating about in the more vegetation dense areas.
If you look down you'll notice two things. B1 and B2. Yes they made it in. It's just the original mesh for Anne with the arms and shoulders removed and attached to the player with some "jiggle" physics bolted on. I do plan on having a more detailed IK body, with actual female arms and hands. If the chest gets out of alignment, just recenter your view. I'm not sure about adding legs, I'll only go there if it doesn't look too goofy. VR legs can look pretty darn awful. Health will either be a mood stone necklace that changes colour as you receive damage or I might put a tattoo on her arm / wrist. Not sure yet. Whatever looks best.
The backpack is there, it's over your left shoulder. It's just the default Hurricane VR backpack for now, but I do plan on customizing its appearance. What you can store in it for this Quest 2 version is yet to be determined. Don't expect micromanagement of individual bullets and loading mags, this isn't that kind of game.
There's no menus, comfort options or control customisation. It will happen one day, it's not a priority right now.
The file is 182mb, how you sideload it is up to you. Future updates will probably be available on SideQuest
I hope you enjoy it, I've had an absolute blast working on this. I'm excited to see some videos of you playing and building crazy physics shit. I wonder how long it will take someone to figure out a way to physics freak themselves out of the playable area. I'm sure someone will figure out a way!"
Author: | Dino Parker |
File Size: | 120.61 MB |
Released: | June 4, 2022 |
Category: | Miscellaneous |
Downloads: | 622 |
"I am sharing herewith the demo version of the JP Trespasser 2D game that I have been working on for the past few weeks. It is still a work in progress and I am wishing to release the complete game for Android and PC platforms shortly. I just wanted the Trescom members to give their valuable feedback and enjoy the game."
"Since I am just an amateur game developer, kindly bear with me if any glitches/ errors that might pop up during the game. It should run fine on PCs with latest Microsoft builds. Kindly let the community members trying the demo to suggest improvements and/or modifications to me @this mail id, so I can refine and give a better version in the final build. Hope you guys enjoy it!"
Either comment here or email at "jptrespasser2d (at) gmail (dot) com" for improvements, modifications etc!
Author: | wohoyefe |
File Size: | 1,670.75 MB |
Released: | December 25, 2021 |
Category: | Miscellaneous |
Downloads: | 6325 |
UPDATED MAY 31st 2022 (22m5vE)
"Hi everyone. Here's a little xmas gift for you: The first alpha/demo version of my Trespasser remake. I started working on this 5 months ago. So far, I've got all final 9 levels down in a draft stage. Over the next months, I will continue to improve the enemy AI, the player, the audio, the 3D models as well as adding new mechanics, vegetation, terrain textures, and a weather and day/night cycle. You'll notice the game currently has huge shortcomings in all those areas. Having said that, this is only the second time I ever created a game, and when I started development on this, I had absolutely no clue about how to code. I've poured so much of myself into this game over the last 5 months and I really need a break for a week or two. Anyway, I hope you have fun exploring Trespasser from a new angle; I've added never-before seen species, areas, a few new puzzles and even entire levels. I recommend reading the "Keys" section in the main menu. You can play in third and/or first person. Both have their own issues and switching between them is always problematic. But that's what an alpha version is for ;) Also, I'm still waiting on my dinosaur model supplier to create the Para, so unfortunately you'll not find it in the game yet. At the beginning of this journey, it was my goal to be able to produce a playable build at any time upon demand and it has worked very well so far, meaning I can actually provide updates in a very regular fashion when making changes. Also, at the moment you'll find a few areas that are boring and you just have to run through. I will make it more interesting and engaging and will break things up a bit more. If you feel like you need to advance, just use the first person mode as you'll run faster and have almost no max slope limit. You'll find first person works best in some situations, in other third person works better. Ideas are always welcomed but I'm still a beginner in game design, so I can't promise to create complex situations (just yet)
Installation: download and unzip the file and just open the Trespasser HD Remake executable."
Note: See the latest release post about changelog and other important information: Forum Topic
Author: | AI Clone Voices (aka james_uk) |
File Size: | 108.90 MB |
Released: | February 5, 2021 |
Category: | Miscellaneous |
Downloads: | 455 |
Explore the Summit level from Trespasser within BeamNG! Due to the nature of it, it's generally only suitable for helicopters only.
Features:
- Terrain had a mesh smooth placed on it to allow for improved drivability.
- Ambient sound effects from the original game.
- Textures upgraded via Giga Pixel for better fidelity.
Known issues:
- No dinosaurs :`(
Author: | AI Clone Voices (aka james_uk) |
File Size: | 101.44 MB |
Released: | February 5, 2021 |
Category: | Miscellaneous |
Downloads: | 406 |
Explore the Ascent (Part 2) level from Trespasser within BeamNG!
Features:
- Terrain had a mesh smooth placed on it to allow for improved drivability.
- Ambient sound effects from the original game.
- The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.
Known issues:
- No dinosaurs :`(
Author: | AI Clone Voices (aka james_uk) |
File Size: | 164.24 MB |
Released: | February 5, 2021 |
Category: | Miscellaneous |
Downloads: | 424 |
Explore the Ascent (Part I) level from Trespasser within BeamNG!
Features:
- Terrain had a mesh smooth placed on it to allow for improved drivability.
- Ambient sound effects from the original game.
- The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.
- Many textures enhanced with Gigapixel for improved detail.
Known issues:
- No dinosaurs :`(
Author: | AI Clone Voices (aka james_uk) |
File Size: | 230.01 MB |
Released: | February 5, 2021 |
Category: | Miscellaneous |
Downloads: | 467 |
Explore the Lab level from Trespasser within BeamNG!
Features:
- Terrain had a mesh smooth placed on it to allow for improved drivability.
- Ambient sound effects from the original game.
- The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.
- Many textures enhanced with Gigapixel for improved detail.
Known issues:
- No dinosaurs :`(
Author: | AI Clone Voices (aka james_uk) |
File Size: | 443.55 MB |
Released: | February 5, 2021 |
Category: | Miscellaneous |
Downloads: | 460 |
Explore the Town level from Trespasser within BeamNG!
Features:
- Terrain had a mesh smooth placed on it to allow for improved drivability.
- Ambient sound effects from the original game.
- The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.
Known issues:
- No dinosaurs :`(
Author: | AI Clone Voices (aka james_uk) |
File Size: | 200.43 MB |
Released: | January 23, 2021 |
Category: | Miscellaneous |
Downloads: | 431 |
Explore the Industrial Jungle level from Trespasser within BeamNG!
Features:
- Terrain had a mesh smooth placed on it to allow for improved drivability.
- Ambient sound effects from the original game.
- The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.
Known issues:
- No dinosaurs :`(
Author: | AI Clone Voices (aka james_uk) |
File Size: | 160.98 MB |
Released: | January 20, 2021 |
Category: | Miscellaneous |
Downloads: | 415 |
Explore the cut Pine Valley level from Trespasser within BeamNG!
Features:
- Multiple spawn points so you can visit various points of interest with ease.
- Some textures enhanced with Gigapixel to allow for improved fidelity.
- Terrain had a mesh smooth placed on it to allow for improved drivability.
- I've added the helipads from the demo version of the level for use with helicopters if BeamNG ever gets working ones in the future.
Known issues:
- Sometimes when driving over tiny rocks, it can puncture the tyres. I've moved as many of these away from the main road as I could to avoid sudden punctures.
- No dinosaurs :`(
Level originally ported from the leaked build 96 engine of Trespasser to the final retail engine by Glitchhunter09 of trescom.org.
Author: | AI Clone Voices (aka james_uk) |
File Size: | 302.81 MB |
Released: | January 20, 2021 |
Category: | Miscellaneous |
Downloads: | 412 |
Explore the Jungle Road level from Trespasser within BeamNG!
Features:
- Some textures enhanced with Gigapixel to allow for improved fidelity.
- Terrain had a mesh smooth placed on it to allow for improved drivability.
- Ambient sound effects from the original game.
- The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.
- I modified the Monorail towards the end to allow it to be used for traversing the final section. I have also included the original monorail. By default, the "stunt" monorail is visible. You can re-enable the original monorail by going into the map editor, hiding the stunt one and then unhiding the original monorail. You may need to rebuild collisions by clicking edit, then rebuild collisions.
Known issues:
- No dinosaurs :`(
Author: | AI Clone Voices (aka james_uk) |
File Size: | 293.45 MB |
Released: | January 20, 2021 |
Category: | Miscellaneous |
Downloads: | 421 |
Explore the Beach level from Trespasser within BeamNG!
Features:
- Some textures enhanced with Gigapixel to allow for improved fidelity.
- Terrain had a mesh smooth placed on it to allow for improved drivability.
- Ambient sound effects from the original game.
- The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.
Known issues:
- Sometimes when driving over tiny rocks, it can puncture the tyres. I've moved as many of these away from the main road as I could to avoid sudden punctures.
- No dinosaurs :`(
Author: | MikeTheRaptor |
File Size: | 23.92 MB |
Released: | December 25, 2020 |
Category: | Miscellaneous |
Downloads: | 1960 |
Author: | Marty_Bones |
File Size: | 115.39 MB |
Released: | December 17, 2020 |
Category: | Miscellaneous |
Downloads: | 1544 |
This is the contents of a CD that was sent from an unknown Trespasser developer to our forum user Marty_Bones back in possibly 1997.
The contents include:
- One Trespasser art (Higher resolution that we previously had!)
- A scan of the CGW (Computer Gaming World) cover of the March 1997 issue (Earliest known proper Trespasser preview.)
- Two sound effects of Raptor Growl and Raptor Breath dated 1996
- Movie trailers for Jurassic Park and Lost World: Jurassic Park
Author: | Isolt |
File Size: | 701.40 MB |
Released: | December 14, 2020 |
Category: | Miscellaneous |
Downloads: | 2258 |
A high definition texture pack for Trespasser to take advantage of CE's hardware texture override feature up scaled by isolt using a range of source material and techniques.
Standard version is 4x resolution (16x pixel count) in 24bit colour.
Light version (for more demanding levels or less capable hardware) at 2x resolution (8x pixel count) with some less important textures removed, and some particularly large in game textures at 4x.
v2.2
Keycards and readers now moved to level specific folders.
NOTE: Requires the CE patch!
Author: | Isolt |
File Size: | 62.80 MB |
Released: | December 14, 2020 |
Category: | Miscellaneous |
Downloads: | 1426 |
A high definition texture pack for Trespasser to take advantage of CE's hardware texture override feature up scaled by isolt using a range of source material and techniques.
This pack is for textures used in the Pine Valley (build 96) level. These are standard version (4x resolution) and not light (2x resolution).
NOTE: Requires the CE patch!
Author: | Isolt |
File Size: | 177.84 MB |
Released: | December 14, 2020 |
Category: | Miscellaneous |
Downloads: | 2152 |
A high definition texture pack for Trespasser to take advantage of CE's hardware texture override feature up scaled by isolt using a range of source material and techniques.
Standard version is 4x resolution (16x pixel count) in 24bit colour.
Light version (for more demanding levels or less capable hardware) at 2x resolution (8x pixel count) with some less important textures removed, and some particularly large in game textures at 4x.
v2.2
Keycards and readers now moved to level specific folders.
NOTE: Requires the CE patch!
Author: | LtSten |
File Size: | 18.61 MB |
Released: | December 14, 2020 |
Category: | Miscellaneous |
Downloads: | 1206 |
Anne's Audio Adventure was made by LtSten in the spirit of Jurassic Time. It follows the same theme but with Anne instead of Hammond.
Author: | LtSten |
File Size: | 61.48 MB |
Released: | December 14, 2020 |
Category: | Miscellaneous |
Downloads: | 1420 |
Similar to LtSten's Anne's Audio Adventure, but this time he is including Hammond's voiceovers and follow a more Trespasser-canon path.
Transcript can be downloaded here: Transcript
Author: | LtSten |
File Size: | 161.53 KB |
Released: | December 14, 2020 |
Category: | Miscellaneous |
Downloads: | 721 |
Transcript of "Trespasser: Anne And Hammond's Audio Adventure".
Author: | Rebel |
File Size: | 752.97 KB |
Released: | December 14, 2020 |
Category: | Miscellaneous |
Downloads: | 580 |
Store_a_Pic is a program designed to store (or pack) images into a singe database, not only to alleviate clutter, but also to prevent erroneous deletion of an image(s). Although its primary purpose is storage, the images stored can also be viewed by this program, as well as exported, either as a single file or through mass export of all saved images. Single file, or mass deletion of stored images is also a function of this program. Thumbnails of images may also be exported, along with print image. Supported formats: bmps, jpgs, gifs and png files.
Latest version: v1.0.2.2
Author: | Rebel |
File Size: | 4.33 MB |
Released: | December 14, 2020 |
Category: | Miscellaneous |
Downloads: | 867 |
Basic Journal (or, if you prefer the term, Diary) for pc windows. Ability to create your own custom cover, trespasser fans. ;)
Latest version: 4.0.1.6
Author: | Rebel |
File Size: | 1.34 MB |
Released: | December 14, 2020 |
Category: | Miscellaneous |
Downloads: | 573 |
Technically, this isn't Trespasser related software, though screenshots from the game can be used as the puzzle-board. (supports, bmps, gifs, jpgs and png files)
Latest version: v1.0.2.4
Author: | Rebel |
File Size: | 1.04 MB |
Released: | December 14, 2020 |
Category: | Miscellaneous |
Downloads: | 580 |
The christmas edition of Rebels fantastic Trespasser slider puzzle. A neat little christmas treat for everyone.
Author: | s13n1 |
File Size: | 76.01 MB |
Released: | December 14, 2020 |
Category: | Miscellaneous |
Downloads: | 884 |
s13n1's Tech Demo of his Trespasser project made in the Unreal engine.
Note: People have had issues getting this to run. Sadly we don't have a solution to post here. If you have one, please let us know in the comments below.
Author: | Rebel |
File Size: | 2.01 MB |
Released: | December 14, 2020 |
Category: | Miscellaneous |
Downloads: | 629 |
A simple game, but I guess somewhat fun. You have 25 shots to take at 20
random targets that pop into view. They're visible for but a short second or
so (the smaller ones are worth more points, though harder to hit).
[Easy/Hard mode has been added]
If you get to 1000 points before your 25 shots are done, you'll get a chance
to shoot at a flying petradon. That's worth 200 points. That will continue the
game with 25 more shots available. Next plateau is 2400, then 3600, 4800,
6000 and so on. . .
There are special targets for October, November, December, and for April
and March. For those who know of it, Christmas in July also has the same
targets as that of December.
The background is from Enigma's Level 'Christmas Crisis'. The dinosaurs
are mostly tresops dinos. Images for special targets were gathered around
the web. I have no idea who to give credit to, but I do appreciate their artsy
talents. Most of the audio is derived from Trespasser itself -
Well, that's all, folks. Hope y'all get a little enjoyment from it. It's just a little
something from the old tresop's team.
Author: | The-Odd-Father |
File Size: | 1.37 MB |
Released: | December 14, 2020 |
Category: | Miscellaneous |
Downloads: | 763 |
The-Odd-Fathers Jurassic Park RPG
Author: | Dinosaur_Neill |
File Size: | 20.87 MB |
Released: | December 14, 2020 |
Category: | Miscellaneous |
Downloads: | 615 |
Dinosaur_Neills submission to the TresCom Contest.
Author: | tatu |
File Size: | 3.01 MB |
Released: | December 14, 2020 |
Category: | Miscellaneous |
Downloads: | 703 |
An overall layout change the of the in-game menus.