• Author Antilles01
  • File Size 29.65 MB
  • Category Levels
  • Release Date September 10, 2024
  • Last Updated September 10, 2024
  • Downloads 104

Ascent II, Reimagined: Part 1

"Hey folks, my name is Brian and I've been working on a mod for about a year now, and its finally time to release it! It's a reimagining of Ascent 2. I've always thought that was the worst level- the terrain was clunky, exploration was nil, challenges were bland. So I made it more exciting. There's a repeated motif of ascending/descending, climbing up and climbing down, all through the level. Maybe it doesn't even resemble AS2 anymore, but whatever, it's a new mod to play.

So please keep in mind that this is my first release and although I've put a years worth of work into it, I'm releasing it 'unfinished' because I have to continue on other more pressing projects/obligations. Hence the 'Part 1' moniker, a premature ending and some incomplete ideas. If anyone wants to take a crack at finishing/re-doing the second half of the level, by all means, let me know on here and lets see what type of scary mountain climbing you can come up with! While it was neat in 1998, I was never enamored with the bland obstacle course/trail they implemented up the mountain.

I want to give a huge thanks to the guys in Trescom discord for helping me this past year, I leaned on them heavily for guidance, even when I had no idea what I was doing, and even when I probably should have researched more here in the forums. They probably rolled their eyes when I asked sheepishly how to rotate a model in TresEd, hehe. Luckily there are more really nice tutorials now that can help immensely (Thanks Drac).

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A few things to know while playing:

-Certain items in this mod like weapons and important items can change places in different playthroughs, adding to the challenge and replay value.

-The silver desert eagle you've used throughout the game was actually the .357 version. However, this level has the .50 cal version. Boom.

-Most vehicles can be entered/searched, whether their doors are locked or not.

-When you see a vertical rope or cable, it might be possible to cling to it and descend. Pressing forward will keep you stationary on it; letting off the forward button intermittently will let you descend, but beware, *total* concentration will be needed to keep yourself centered or Anne will slip and fall. Climbing is also possible but extremely hard for Anne (especially with a busted arm) - you need to jump repeatedly all while keeping yourself centered and maintaining a balance of "pressure" or forward movement. Major kudos to anyone who can fully ascend a cable or rope.

-SAVE OFTEN! Not only are there many deadly height-related challenges, this level can be physics/graphics intensive and random crashes happen more often than I'd like. Apologies on this front as I haven't been able to do much optimization or track down issues to debug.

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Credits: A huge thank you to all members of the Trescom modding community who have directly and indirectly helped me finish this mod especially you guys on the Trescom discord! I used so many assets from different creators/mods like the Geostern, Pteranodon, aviary research center, black Biosyn jeep, small dino cage, black desert eagle, waterfall texture, many doors/walls and plenty of things I'm forgetting for sure, so THANK YOU to those amazing artists. I did end up making quite a few new models (mp5k PDW, Para Ordinance .45, CANON camera, aviary structures, fences and walkways, green warehouse, optimized crane, and a few more) which are definitely free for anyone to use in the future. In fact I know that user Jurassic Seven is using some of the assets in his new level!

 

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Instructions:

1.Download the zip and extract the 'AS2R' folder to your mods directory.

2.a. Find 'trespasser.ini' in your main Trespasser directory and change its name to 'trespasser.orig.ini' for safekeeping and backup.
2.b. Find 'trespasser.AS2R.ini' in the AS2R folder and move it to the main Trespasser directory, then rename that to 'trespasser.ini'- these steps essentially replace the trespasser ini to add new dinosaur AI options that greatly enhance the experience and allow 'dual stowing' of items. Note: If you are experienced with modifying the .ini and prefer to use your customized file, or have already changed yours to include dual stow and new dinosaur AI, feel free to skip these steps, just know the experience might differ from what was tested.

3.Utilizing a mod manager or your 'tp-mod.ini' file, activate the AS2R mod.

4.Start Tres and click as2!

Lastly if anyone sees a problem/glitch that needs to be fixed, including basic stuff like file names, please let me know and I can reupload.

Thanks everyone!
Brian W. (Antilles01)"