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/ Reviews /
Shooters / Trespasser / Page 6
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When boobs are combined with an interface, you get an A+ from 3DGN.
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Interface
I rarely use the term revolutionary to describe an aspect of a game, but I am sure that almost every part of Trespasser's
interface will be copied by games for a very long time. First off, there is no health or ammo meter on the screen. All
you can see is the world in front of you and your gun. Whenever you pick up a gun, or switch guns, Anne (that's you) will
say the number of bullets left. As you shoot the gun, she will count down how many bullets there are remaining. If it is
an automatic weapon with too many bullets to count, she will estimate how many are left by saying "it feels full" or "it
seems about half". If you want to see the other weapon you have (you can only hold two) just look down at your holster.
The controls are well laid out from the start, and you have the ability to switch them around. There are the regular run
jump strafe keys that we are all familiar with, but to use the happy arm properly you will need to add two buttons. One
for grab and one for extend. There are also two other buttons to make the arm twist and turn, but they are used very
rarely. I found I could keep one hand on the mouse and one on the keyboard without doing any sort of weird key stretches.
Trespasser uses all visual and audio cues to inform the player on what is happening. The best of these has to be the
heart tattoo on the left boob. When it's totally red, you're dead. This makes it crucial to always look at the heart to
see how much life you have left. One time while I was "examining" my health when my mom walked in the room and... errr
never mind.
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