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Trespasser:
Off the Path
(back
to Introduction)
Level 1 - The Beach
This one’s not terribly interesting. It’s easy to get to the single
OOB that surrounds the playing area. Go up from the beach to the start of
the practice area. Walk east along the bluff overlooking the ocean until you
are blocked from further advance by a steep slope. Your coordinates should
be about -2015, -915, 24. As you look down, the sea is directly below you.
But there is some land down below off to the side, farther east. Pressing
"w," step over the edge of the bluff and run laterally for that
land as you slide downward. Stay out of the water! There is an invisible
"electric fence" right at the water line. It extends from the
beach in both directions, to about -2600, 925, 12 to the east, and about
-1835, -1139,13 to the west. When you get down on the land close to the
water, feel your way around an invisible wall. Then you can either go inland
and follow the playing area on its left side, or follow the coast down to
about -2600, 925, 12 and enter the water.
If you choose the latter course, be sure to save your game before
contacting the water line, as that invisible electric fence may still be
present. Head offshore. Go about 60 yards or more before turning left and
heading back toward the beach where this level begins. Move parallel to the
shore. Do not approach it until you get near the very large offshore rock
that is close to the beach. Otherwise, the invisible electric fence may get
you. Note that the water seems to disappear when your head descends below
the water level. You seem to be walking on the sandy bottom. As you get near
the beach, you may safely approach it. That really nice water effect will
reappear. Invisible walls keep you from getting back to the beach itself. If
you bang into them hard enough, Ann will tell you that she really doesn’t
feel like going for a swim. You can continue your ocean walk going the other
direction from the beach. At about -1835, -1139,13 (just beyond the really
big rock offshore), you can exit the water. Then you can explore the OOB on
land, following the playing area’s right side.
As you explore the sides of the playing area, try to keep as close as
possible to the playing area itself. You’ll learn how to navigate places
where visible terrain meets invisible wall. There is a spot on the right
flank just beyond where the brachiosaurs hang out where you can get on top
of a very high invisible wall and look down on about three quarters of the
whole playing area. Down where the Level 2 area begins, you’ll see that
only a small part of that area is actually represented in the Level 1 world
(an area that is maybe 100 yards wide by 150 yards long).
The Basement: The Level 1 basement is hard to get to. There are a few
odd spots in the OOB where the auto-teleport-up process works at least
partially in reverse. You have to use such a spot to get safely down to the
basement (unless you use the "tele" cheat). Go to the southeast
corner of the world. This is at about coordinates -2816, 256, 11.1. The
basement level is about 1.4. A drop of 9.7 yards will kill you. The terrain
is swampy, as it is in every auto-teleport-down spot that I have encountered
(but most swampy terrain along the world edge does not support
auto-teleport-down). Position yourself very close to the corner on the south
edge, very close to the corner. If you do this right, if you look toward the
world, your height will read 11.1. But if you look away from it, it will
read about 5.1. When that happens, move out onto the basement. In general,
auto-teleport-down takes you down about half the distance. I found another
spot on the west edge where this will take you from about 100 yards down to
about 50. Unfortunately, that’s not useful. I have only seen
auto-teleport-down work on Level 1.
Once you get down, head west, staying about 100 yards from the south
edge. Don’t get too close or you might get under a terrain element and be
auto-teleported up. Overhead terrain elements are difficult to see. Once you
get near the southwest corner of the world, head toward the mountain and you
should start to see objects. It’s a real debris field here. Some objects
and their approximate locations:
2D Forest elements: -325, 86, 1.4
Trees: -147 ,68, 1.4
Rocks: -320, 47, 1.4
Boxes: -125,-719,1.4
Monorail pieces: -2523, -885, 1.5
Dinos (2 brachiosaurs and 4 raptors): -772, -1537, 1.4 (the raptors are
north and west of the big guys)
Guns: I couldn’t find them
Octahedron: 101, 26, 1.4
You might think you could get to the basement just by walking out to sea.
Unfortunately, after you’ve gone a certain distance, Ann just stops
working. This is something else that I’ve only seen on Level 1. Anyway,
the sea floor on this level is too high to safely drop down onto the
basement. That also is unique among the levels.
By the way, there’s a spot in the northwest corner of the world that
looks much like the southeast corner entry point. The terrain is swampy and
has about the same vertical coordinate. However, auto-teleport-down doesn’t
seem to work at that spot.
Last updated Sunday, April 22, 2001 12:27 AM
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