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Trespasser:
Off the Path
(back
to Introduction)
Level 3 - Jungle Road
The world for this level also consists of an OOB A (on your left as you
start the level) and an OOB B (on the right as you start the level). In the
Level 2 world, the two OOBs could be reached from each other. In the Level 3
world, that is not the case. You must find distinct exit points from the
playing area. All exit points are in the final valley, after you make the
big drop from the rock high above, landing in the pool of water lying below.
OOB B is easy to get to. As you approach the end of the playing area,
find either of two clefts on the left side of the valley. The easiest one to
climb is at -64, -32, 57, but there’s another at -80, -16, 53. Once you
are up on higher ground, move to the left and past the fence that in normal
gameplay you would get over by climbing the crane. Do not get too close to
this fence, or to the town wall beyond, or you will be transported to Level
4. You are now in OOB B. You can head north, and then west. But there isn’t
much to see. You can’t get around the summit to OOB A, because the world
ends first. Instead, you can head east around the far side of the town wall
(note how the wall floats about ten feet in the air). Note the lone tree
beyond it. Move past that, go south. Climb up the ridge that flanks the
final valley on the south side. Turn west, and head toward the stone steps
that you had to climb before jumping off that rock. Check out the view.
You can now do one of two things. You can go back east a bit and down
into the final valley and check out the black monolith that lies just south
of the crashed plane. You can get close to it by working your way through a
maze of invisible walls. The monolith itself appears to be contained within
a wall, so you can’t touch it. It doesn’t seem to have any writing on
it, so who knows why it is there. Or you can follow the playing area east
and somewhat to the south. Gaze down into the deep gorge where the crashed
helicopter lies. You can jump down onto the large rock that forms the roof
of the "tunnel" you had to go through before getting to that
gorge. But save your game first, because you can’t get back up. There is a
nicely decorated area above the valley where you had to get past the t-rex
and the two raptors. At the start of the level, you discover that there is
very little of the Level 2 territory represented. The world ends almost
immediately here. It looks like you should be able to cross to the other
side (to OOB A), but invisible walls prevent you from doing so.
To get to OOB A, return to the final valley. Go west, away from the town.
Stay to the left (south) of the power lines. Poke around the valley walls in
the vicinity. Find a cleft at 478, 2868, 62 and climb it. You run into an
invisible wall near the top. This makes another cleft with the visible
terrain on your left. Turn a bit left and follow that up and over. Then
follow that wall farther to the left where it runs into the south ridge
wall. Climb the cleft formed by this intersection. Come down on the other
side. You are now in OOB A. Check out the power lines running west. Where
they end, there is a deep, bowl-shaped valley. That corresponds to the
playing area of the demo level (note the coordinates if you doubt this). Don’t
bother going down into this valley. Instead, head south, up to the top of
the south ridge. You can go to the north ridge and try heading east, but
after a short while, you run out of help from invisible walls and you fall
back into the normal playing area. This is not worth the bother.
From the top of the south ridge, follow the left flank of the playing
area back to the start of the level. As you start out, you’ll see that
there is a lot of decoration up here that isn’t visible from the playing
area. This diminishes as you move closer to the start of the level. Although
you can’t drop back into the playing area due to invisible walls, you can
get close enough to the narrow gorge to catch some great views. Near the
start of the playing area, you can get on top of some of the invisible wall
elements (turn on the "bones" cheat). Unfortunately, you can’t
get over into OOB B.
Speaking of great views, you can get one from the "crow’s
nest" back in the Level 3 final valley (use the "bones" cheat
here). The crow’s nest is an invisible platform that you can reach by
climbing a cleft where an invisible wall intersects the south wall of the
valley, just east of that pool you had to jump into. There is another such
cleft very close to the pool. You can climb that one and get quite close to
the big rock you jumped from, but I couldn’t make it past that point. To
get to either cleft, you have to position yourself on the east side of an
invisible wall that starts just to the east side of the pool and runs about
northeast into the valley, ending at about 364, 262, 51. Once you’re on
the east side of that wall, use it to climb in the direction of the pool. At
about 388, 312, 75, facing about 0.6, 0.7, 0.4, you’ll start climbing up
to the big rock. To get to the crow’s nest, climb up most of the way
toward the pool, then move east. At about 362, 312, 79, you’ll hit the
cleft formed by the base of the crow’s nest (an invisible wall) and the
steep valley wall. Climb up to 366, 33, 108, and you’re there. You can
climb all the way up to the top of the south ridge from the crow’s nest.
However, an invisible wall forces you back into the playing area near the
black stone steps.
The Basement: You can’t get to the basement from OOB B (unless you
use the "tele" cheat). The world edge is always too high. If you
follow the edge of the world in OOB A, you don’t find a sufficiently low
spot either. However, you do find something quite interesting. The low spot
is at -258, 1535, 21.0. The 21 yards here is too high to fall without being
killed (I tried a couple of times, anyway). Before you find this spot,
though, your attention will be drawn to something unusual nearby. At about
-295, 1468, 27, there are two dead raptors, each lying under what looks like
its "ghost." The two raptors face the nearby edge. If you stand
between them facing in the direction they face, your gaze goes right to that
low point. Obviously, there’s a puzzle here. Maybe this leads to a way
down to the basement.
If you start Level 3 fresh and teleport to this spot, you will see the
two ghosts minus the dead raptors. I played the level through a way and
found that the dead raptors are the ones that appear where the narrow gorge
enters a valley (where a t-rex soon appears). I killed the two raptors,
sneaked past the t-rex, and made my way to the waterfall at about -1121,
576, 48 (very close to the hot area that summons the t-rex). I teleported
back to the ghost spot. The dead raptors were there. Then I teleported back
to the valley. They were gone as expected.
For extra fun, when you get to the valley with the two raptors and the
t-rex, don’t kill the raptors. Teleport to -175, 579, 52 and head toward
the waterfall. Once at the hot area (at about -1121, 576, 48), face 0.9,
0.3, -0.1. Then teleport to -305, 1457, 29 (near the raptor ghosts). The two
raptors will be there, live this time. They will immediately start running
north back to the playing area. They won’t pay much attention to you,
unless you get in their way. They will turn on you once they have reached
the barriers surrounding the playing area.
Position yourself west of the raptor ghosts, looking east. Draw your
weapon or touch a dead raptor. Notice how the color of the terrain element
to the east changes. I first thought this might mean something. However, if
you teleport to the northeast corner of the Level 3 world, about -1022,
-510, 99, you see a lot of glittery terrain. Drawing your weapon here has
the same effect.
In the interim, I used the "tele" cheat to explore the basement
object field, which is visible from either OOB A or OOB B near the start of
the level. Some things and their approximate locations:
Trees: -1284, 509, 1.4
Vehicles: -1217, 117, 1.4
Boxes: -30, 334, 1.4
Guns: -1354, 83, 1.4
Dinos (a t-rex, an albertosaur, a lophy, and two raptors): -1404, 174,
1.4
Octahedron: Not found
Last updated Sunday, April 22, 2001 12:27 AM
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