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Trespasser:
Off the Path
(back
to Introduction)
Level 6 - Ascent Part 1
On 8/27/99 in the Ingennet Trespasser forum,
Sharukin reported a third exit. This is just beyond the last bridge, very
close to the end of the level. After making the crossing (you have to jump a
gap), turn right at about 1896, -120, 159 and head up to about 1889, -127,
163. From there, you have to proceed back in the direction of the pyramid
(south). At about 1854, -96, 164 there is a difficult transition. If you
make it, you can head up the mountain a ways and then north to the start of
the Level 7 area. If you don't make it, you fall back down onto the path
near the pyramid.
The gap near the start of the level (at
1495, 402, 166) CAN be reached from the playing area. From the level start,
pass to the right of the rocks over to your right. As you descend, some
trees are directly ahead and below. Shortly after passing the first tree
(near 1501, 453, 137), stop and turn to your right. Above you is a slope,
and above and behind that is the summit. Proceed up that slope, aiming
slightly to the left of the top of the summit. The ground here is slippery
in places. A bit of adjustment to the right and then to the left is
required. You may have to do this twice, depending on exactly where you
start up the slope and the exact path you take. At 1511, 402, 164 you hit an
invisible wall. Follow this to the right to reach the inside of the gap.
Well, the first thing to note here is that there is a missing level
between Levels 5 and 6. That or the space in between originally belonged to
Level 5 or 6, or it was split between them. When you exit the pens from
Level 5 (just before you are transported to Level 6), your location
coordinates should be about 1319, 1008, 55, facing about 0.0, -1.0, 0.0 (due
north). When you first appear in Level 6, your location coordinates are
about 1449, 429, 149, facing about 1.0, 0.0, 0.0 (due west). You are much
closer to the mountain, and you have been turned 90 degrees to the left. The
pens behind you at the start of Level 6 are not the same pens you passed
through at the end of Level 5! You can explore the territory of the missing
level in both the OOB of Level 5 and OOB A of Level 6.
The world for this level has OOBs A, B, and C. OOB A is on both sides and
behind you when you start this level. OOB B includes the valley that lies
below and west of the ruins (including the pyramid) near the end of the
level, and areas extending north from it. These areas run between the
coastal bluff and the mountain. The entire mountain is represented in this
world. There is a deep valley on the east side (including map coordinates
773, -1, 89) that is reachable from either OOB A or OOB B and might be
considered part of either. Once you enter this valley, the slopes are so
steep that you can’t get out, except by going over the edge into the
basement (where some dinos wait frozen down below). If you do go over the
edge here, the fall kills you. OOB C (the "sea") includes all the
territory below the coastal bluff. It includes mostly sandy bottom. You can
walk out beyond the edge onto the basement without being killed. That’s
because your vertical coordinate here is only about 1.5 yards (not much
distance to fall). There doesn’t seem to be much real limit on how far
from the edge (or the island) that you can go. I once move about 3600 yards
offshore (from the bluff on the west side of the island) before I gave up
looking for something interesting to happen..
I’ll first discuss OOB B. To get there from the playing area, make your
way up past the stone steps to the ruins. About halfway between the
southernmost ruins and the pyramid there is a cleft or notch that you can
use to descend the cliff down into the valley down below and to the left of
the ruins. When you think you’ve found the spot, save your game. Hold down
"zx" while you descend to improve your chances of surviving. If
you don’t make it the first time, keep trying. Once you succeed, you are
in OOB B. Head down toward the coast and explore the territory. A lot of it
is richly decorated.
OOB B includes the territory that corresponds to the Level 7 playing
area. Check it out. You can get to the Level 6 end-of-level area from this
OOB. It’s hard to do, but it can be done. If you manage to get there, you’ll
be transported to the real Level 7. So save your game if you think you might
be getting close. You can follow OOB B north around the mountain to the east
side, where you become trapped in that deep valley that I mentioned earlier.
OOB C can be reached from the playing area, OOB B, or even OOB A by
descending the coastal bluff. Always save your game, then look for a good
cleft or notch to climb down. Remember to hold down "zx" while
descending to improve your changes of surviving. If you get killed, try
again, maybe using a different cleft or notch. Once you’re down, you’ll
be below the water and see mostly sandy bottom. I looked for places to climb
back up the bluff, but never found any. However, you can get to OOB B or OOB
A from from the basement (which you get to from OOB C) using the
auto-teleport-up mechanism. While following the bluffs in OOB C, be aware
that the dinos in the playing area above the bluffs may detect you and drop
in for a bite. You can use the "bones" cheat to keep tabs on them.
The quickest way to get to OOB A from OOB C is to follow the bluffs in an
easterly direction. When you first drop down a bluff into OOB C, turn left.
Proceed until it appears that the world ends. There is an invisible barrier
here just before the end, at the base of the bluff. It is of no practical
use, but you have to avoid it. Do that by approaching the bluff no closer
than the tan stripe between the two bottom textures. This places you about
10-15 yards away from the base of the bluff, just beyond the invisible
structure. Face the edge (looking south). Take a deep breath, then walk
straight out about 10-20 yards onto the basement. Now turn left and go east
about 20-40 yards, paralleling the "edge of the world." Turn left
again (toward the north). You can see the underside of some of the nearby
terrain elements comprising the island. Walk straight ahead. When you move
directly underneath a terrain element, you are "teleported" to its
upper surface, or almost. You will suddenly find yourself in
"swampy" terrain. Move toward what looks like more solid ground.
If you don’t seem to be moving (you can use the "loc" cheat to
be sure), adjust your direction. Once you’re on solid ground, you’re in
OOB A.
Move back up the coast (in a northerly direction), toward the playing
area. On your way, you’ll see some nicely decorated valleys that can’t
be seen from the playing area itself. Invisible terrain will prevent you
from entering the playing area. Follow this terrain east up toward the pens
where this level starts. You can get some great views from the ridge that
looks down them. Continue following them past the pens, on to near the end
of the valley beyond the pens. This valley looks much like the one near the
end of Level 5 that held the Biochemistry, Computer, and Administration
buildings, but it is not that valley. Once you get near the far end of this
valley, you can get around the invisible walls and head toward the pens.
Note that you can go through the walls in places. However, you can’t get
back into the playing area.
This is a good place to save your game, because you can now continue
exploring in three directions. If you head east around the far end of the
mountain (in the counter-clockwise direction), you’ll eventually wind up
in that deep valley that is shared with OOB B. However, there is really
little of interest in the OOB in that direction. You can also head east and
then south toward the coordinates for the end of the Level 5 playing area
and see what the terrain for the missing level between Levels 5 and 6 looks
like (in a general way, at least). Lastly, you can head over to the north
side of the valley and go up, then turn left and head west, and pass the
pens on the other side. Just beyond the pens, close to coordinates 1495,
362, 184, there is narrow gap in the invisible terrain separating OOB A from
the playing area. The other end is at about 1495, 402, 166. This is in a
spot above the valley in the playing area. The gap allows a two-way passage,
but you can’t get up to it from that valley itself (I couldn’t, anyway;
you can climb up where the pen wall meets the terrain, then follow an
invisible wall to the left, away from the pen. I always fell before reaching
the higher ground.). Back on the OOB side, continue west, eventually
swinging north. You can get on top of a large block of invisible terrain
that overlooks the pyramid. From there, you can get to either the
end-of-level area and be transported to Level 7 or drop down into OOB B, in
territory corresponding to the Level 7 playing area, but some distance from
the Level 6 end-of-level area.
The basement: When you drop down into OOB C from the playing area or
from OOB B, go to the right (in a northerly direction). When you come to
what looks like the edge of the world, just keep going on the basement. Stay
about 200 yards away from where the island terrain elements might be (you
can’t see them all that well from your position). If you stray under one
of them, you will be teleported up as described earlier for the OOB C to OOB
A transition. You want to move a long way around the island, until you’re
almost due east of the summit. Looking toward the summit, you should see the
deep valley that is shared by OOBs A and B. You will then find clumps of
various game objects, including these at the following approximate
locations:
Truck: 416, 184, 1.4
Trees: -453, 297, 1.4
Guns: 410, -301, 1.4
Dinos (A t-rex, an albertosaur, a steggie, and 2 raptors): 683, -131, 1.4
A single raptor: 88, 11, 1.4
Octahedron: 102, -60, 1.4
If you make your way to about coordinates 760, 417, 1.4 and take a few
more steps inland, you’ll be teleported up into OOB A. Once you get out of
the swampy terrain, you might be somewhere near 774, 423, 43. Head toward
the mountain, then go left (clockwise). You’ll end up back in the valley
on the east side of the pens.
If you want to do a directed teleport to the summit, a set of coordinates
that works is 1350, -50, 492. This puts you just a bit above the windfarm
level. Work out your own way to points higher. Check out the elevator, which
is around to the left from the windfarm area in this level. This elevator
has safety railings. These are absent from the elevator in Levels 7 and 8.
Last updated Sunday, April 22, 2001 12:27 AM
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