Being on a remote, dinosaur infested island without any means of protection would certainly suck. Though almost any object in the game can be used as a weapon, Trespasser features many real-world weapons, licensed by the actual manufactures. Each Firearm behaves close to reality in sound, recoil, fire rate and ammunition. The guns available in the game are listed below, and those guns that were cut, are listen after:
.357 Magnum (S&W Model 686) |
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Damage: 18
Fire rate: 3 p/s
Ammo: 6
Recoil: 40
Range: 500 |
A popular revolver with police forces – but not as good against dinosaurs. Fires surprisingly fast, however, so it can be good at closer ranges. |
IMI .44 Desert Eagle |
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Damage: 20
Fire rate: 3 p/s
Ammo: 8
Recoil: 35
Range: 500 |
Made famous by games such as “Tomb Raider” and movies such as “The Matrix”, this big-bore semi-automatic handgun is common on the island, and very useful. |
Kalashnikov AK-47 |
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Damage: 15
Fire rate: 10 p/s
Ammo: 40 (drum magazine 100)
Recoil: 55 (drum magazine 60)
Range: 200 |
The famous Russian assault rifle, known for simplicity and reliability – which also makes it popular with terrorists, insurgent groups, and gangsters. It is not very accurate, but useful overall. It comes with two clip sizes – a regular “banana” which holds 40 rounds, and a “drum” which holds 100 rounds. |
Barret M82 .50 caliber |
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Damage: 100
Fire rate: 1 p/s
Ammo: 10
Recoil: 150
Range: 500 |
A high-powered sniper rifle that fires a high-velocity .50 caliber cartridge. It is popular with police and military special forces because it is accurate to ranges of 1.5 miles. |
Barreta 93r |
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Damage: 15
Fire rate: 2,5 p/s
Ammo: 7
Recoil: 20
Range: 500 |
An automatic pistol that is very inaccurate, but fires in quick bursts. It will empty its 20-round magazines very quickly. |
Baseball bat |
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Damage: Unknown
Fire rate: None
Ammo: None
Recoil: None
Range: None |
Just a regular baseball bat. Available in two versions, metal and wood. |
Benelli M1 Super 90 |
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Damage: 30
Fire rate: 1,5 p/s
Ammo: 7
Recoil: 65
Range: 500 |
A semi-automatic 12 gauge shotgun that is commonly used by police SWAT teams as an entry weapon. It is good for close-range combat. |
Browning M2 (AKA ‘Ma Deuce’) |
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Damage: 30
Fire rate: 8,3 p/s
Ammo: 200
Recoil: 100
Range: 500 |
A powerful .50 caliber machine gun, widely used by the U.S. Army and other militaries around the world. It fires the same rounds as the Barret, but it isn’t very accurate at long range. Very useful against the T-Rex. |
Calico MP50 (Calico M960) |
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Damage: 5
Fire rate: 11 p/s
Ammo: 100
Recoil: 10
Range: 250 |
A light submachine gun that is inaccurate and not terribly powerful, but it makes up for these disadvantages with its high-capacity 100-round magazine and its rapid rate of fire. |
Hammond’s Revolver |
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Damage: 50
Fire rate: 5 p/s
Ammo: 6
Recoil: 50
Range: 500 |
This snub-nose .38, found in the master bedroom. It may be small, but it packs a surprising punch – try it and you’ll be amazed at what you see. |
Browning High-Power Hunting Rifle |
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Damage: 25
Fire rate: 0,75 p/s
Ammo: 10
Recoil: 35
Range: 400 |
A very accurate, but slow-firing high-powered rifle with a 10-round clip. If you can master this weapon, you’ll have the all-around best rifle in the game. |
H&K VP70 |
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Damage: 15
Fire rate: 3 p/s
Ammo: 6
Recoil: 25
Range: 500 |
A compact little handgun that isn’t terribly useful, but it does fire somewhat fast and accurately. Known as the first polymer pistol ever. |
H&K 91 (AKA G3 A3) |
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Damage: 20
Fire rate: 4p/s
Ammo: 20
Recoil: 30
Range: 500 |
The standard service rifle of the Bundeswehr (German Army), it fires fast and powerfully, though it isn’t terribly accurate. Recoil is not bad. |
H&K MP5K |
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Damage: 12 with silencer: 9
Fire rate: 13 p/s
Ammo: 60
Recoil: 10
Range: 300 with silencer: 150 |
A machine pistol version of the famous MP5 submachine gun, weapon of choice for counter-terrorist teams all around the world. Has a good rate of fire and accuracy, but does little damage. Comes both with and without a silencer. |
M-14 |
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Damage: 20
Fire rate: 3,5 p/s
Ammo: 20
Recoil: 50
Range: 400 |
Service rifle of the U.S. Army in the 1960s (before introduction of the M16), this fast-firing rifle is almost a fully automatic version of the hunting rifle. It does a similar amount of damage and accuracy, so it is a good weapon to be carrying if you find it. |
Ingram MAC10 |
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Damage: 8
Fire rate: 18 p/s
Ammo: 45
Recoil: 10
Range: 300 |
A very fast-firing machine pistol that does plenty of damageat close range, but it is horribly inaccurate and is best fired only in short bursts if it is to be used effectively. Popular with criminals due to small size and light weight. |
Nedry’s Medieval Mace |
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Damage:
Fire rate: none
Ammo: none
Recoil: none
Range: none |
Nedry’s medieval mace can only be found in his office. |
Ruger Redhawk |
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Damage: 25
Fire rate: 2 p/s
Ammo: 6
Recoil: 100
Range: 500 |
A very accurate and fairly powerful hunting revolver designed to take down thin-skinned game. Not a bad choice against smaller dinosaurs, but not as good as the Desert Eagle. |
Franchi Spas 12 |
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Damage: 30
Fire rate: 1,75 p/s
Ammo: 8
Recoil: 70
Range: 500 |
Another favorite shotgun for police SWAT teams. It does the same damage as the Benelli M1 and has a great capacity, but recoil is a bit worse. Useful at close range against Raptors. |
Tranquilizer Pistol |
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Damage: 0 (paralyses the dinosaur)
Fire rate: 0,75 p/s
Ammo: 6
Recoil: 15
Range: 200 |
The famous handgun used in the JP movies. |
Tranquilizer Rifle |
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Damage: 0 (toxic version 100)
Damage with toxic arrows: 150
Fire rate: 1p/s
Ammo: 5
Recoil: 40 Toxic gun: 50
Range: 400 |
The tranquilizer rifle from the movies. Available in two versions, one with toxic arrows, one with regular ones. Early version of these rifles had the back grip and can only be found in the two Test Scene levels. |
Dino Prod (Tazor) |
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Damage: 1,75
Fire rate: none
Ammo: unlimited
Recoil: none
Range: none |
The famous tazor from “The Lost World”. |
Cattle Prod (Tazorgun) |
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Damage: 1,75
Fire rate: none
Ammo: unlimited
Recoil: none
Range: none |
Similar to the Dino Prod. Same strength and all, but more handy… This can only be found in the basement of the Town level. |
Sledgehammer |
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Damage:
Fire rate: none
Ammo: unlimited
Recoil: none
Range: none |
A sledgehammer, which can be found laying around in several levels. |
Springfield .45 M1911 |
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Damage: unknown
Fire rate: unknown
Ammo: 7
Recoil: unknown
Range: unknown |
Standard service sidearm of the U.S. Army for 75 years, this dependable semi-automatic pistol does moderate damage and has moderate clip size, but it is very accurate and has little recoil. This one can only be found in the basement of Jungle Road, and is one of the only guns found in early Trespasser versions. |
Cut Contents:
The weapons listed in this section are guns that were cut at some point during development. These can either be found in early versions of the game, or in their original 3ds Max files.
Freedom Arms .454 Casull |
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Damage: Unknown
Fire rate: Unknown
Ammo: 5
Recoil: Unknown
Range: Unknown |
The .454 Casull is manufactured by Freedom Arms, founded in 1978. The .454 Casull was first produced in 1983, and have since then have several different models. It is still in production today as Model 83. |
Coonan .357 Magnum – Cadet Model |
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Damage: Unknown
Fire rate: Unknown
Ammo: 6
Recoil: Unknown
Range: Unknown |
The development of the Coonan .357 Magnum started in 1977 by Dan Coonan. In the early 1990’s, a cut-down model with shortened barrel and grip was introduced. |
M16 |
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Damage: Unknown
Fire rate: 12-15p/m Semi: 45-60p/m Cyclic: 700-950p/m
Ammo: 20/30
Recoil: Unknown
Range: 550m (point target) 800m (area target) |
Introduced in the U.S. military in 1964 and by 1969 it became the standard rifle for the U.S. military. Still in used today by many different countries.Famous gun and used by military all over the world. |
Walther PPK |
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Damage: unknown
Fire rate: unknown
Ammo: 8+1 (.22 LR), 7+1 (.32 acp), 6+1 (.380)
Recoil: unknown
Range: 244-308 m/s |
A different version from the orginial Walther PP used by German in World War II. The gun is a semi-automatic pistol. |
S&W 5900 |
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Damage: unknown
Fire rate: unknown
Ammo: unknown
Recoil: unknown
Range: unknown |
Can be seen used by actors in several movies, exampel Lethal Weapon and CSI. |
Flintlock Pistol |
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Damage: unknown
Fire rate: unknown
Ammo: unknown
Recoil: unknown
Range: unknown |
Flintlock Pistol was used for several centuries. You often see them in pirates movies. |
Flintlock Rifle |
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Damage: unknown
Fire rate: unknown
Ammo: unknown
Recoil: unknown
Range: unknown |
Flintlock Rifle was used for several centuries. |
Glock 17 |
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Damage: unknown
Fire rate: unknown
Ammo: 17
Recoil: unknown
Range: 375 m/s |
A semi-auto gun used by many bad guys in movies. |
S&W M76 |
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Damage: unknown
Fire rate: 720 p/s
Ammo: 14/24
Recoil: unknown
Range: 150-200 |
The Smith & Wesson M76, is a submachine gun made between 1967 and 1974. |
Double-Barreled Shotgun |
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Damage: unknown
Fire rate: 2 p/s
Ammo: 2
Recoil: unknown
Range: unknown |
Double-barreled shotgun is famous to be used by hunters around the world. |
Hammonds Revolver 2 |
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Damage: 50
Fire rate: 5 p/s
Ammo: 6
Recoil: 50
Range: 500 |
A second version of Hammond’s Revolver. |
Ingram MAC10 |
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Damage: 8
Fire rate: 18 p/s
Ammo: 45
Recoil: 10
Range: 300 |
The early versions of the Ingram MAC10, with a grip. It also had a silencer version. |
H&K 91 (AKA G3 A3) – Drum version |
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Damage: 20
Fire rate: 4p/s
Ammo: 20
Recoil: 30
Range: 500 |
Drum version of the H&K 91. This can be found in Alpha/Beta versions of the game. |
Baton |
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Damage:
Fire rate: none
Ammo: unlimited
Recoil: none
Range: none |
Famous baton used by many police officers around the world. This can be found in Alpha/Beta versions of the game. |
Aztec/Mixtec Sacrificial Knife |
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Damage: unknown
Fire rate: none
Ammo: unlimited
Recoil: none
Range: none |
Even tho the ruins in the game is from the Maya civilization, this beautiful knife comes from the Aztec/Mixtec civilization. The handle is carved in wood and covered with mosaic of turquoise, shell and malachite. The blade is made of chalcedony. The knife was made breakable. It’s unknown why they made a Aztec/Mextec knife for the game, or its intention. |
4 comments
Trespasser does a great job portraying how ordinary people in dire need of defensive capabilities would utilize firearms for the first time in their lives – you know, despite of course having Anne operate all of them one-handed or her being able to determine how many bullets are left in a weapon just by the mere looks of it – however, Trespasser should’ve had the courage to abandon now popular gameplay design choices and allowed the player’s avatar Anne to carry at least as many sidearm-sized weapons as she’s able to salvage. I won’t even bother mentioning the keycards π
By the way, it seems like you’ve uploaded the “Freedom Arms 454 Casull” picture twice, the “Ruger Redhawk” file is missing. Yeah, they do look kind of similar π
Great site, guys!
You are absolutely right – thanks for noticing. Fixed! π
Man, there were a lot of weapons cut from the game. It’d be amazing if there was either a map pack, or a mod, that readded them.
Yeah, this are only the ones we know about, there is possible a lot more guns was made for the game. It is possible they removed a lot of them since the game already included a lot of various guns. You can check out the level “Armory” in “Editing” section on the download page, it contains most (if not all) guns in working condition. π
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