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This ain't yo daddies' FPS
With a first glance at Trespasser from random screenshots, it would probably be categorized as another FPS close with pretty graphics. However, after listening to any excited fan, or anybody who has played the game for more than five minutes, you will soon come to discover that the game is much, much, more than your old, uninspired FPS game.

I want to say that Trespasser is a lot like an adventure game. Except, it's not like your traditional animated, cartoon-esque adventure game. It's more like Tomb Raider, but you aren't running around confined to caves and battling harmless animals. Trespasser is totally unique in almost every way.
One of the first things anybody would notice is that you aren't scurrying around dark, abandoned military bases on some alien world. Nor are you running around pseudo-outside levels that look extremely fake and flat. Instead, the whole world is practically outside in the wild. You may stumble upon an abandoned shack or some power station, but the vast majority of the game is outside. This means that you won't be fumbling around in an outside world that is based on the quake engine. This also means that you will be playing in a world running off of an engine that was designed specifically for that world, and that world looks damn good - the best I have seen on the computer. Ever.

Another thing that you will notice while playing through Trespasser is that the puzzles are way ahead of anything you have ever experienced in FPS's. Countless times have I been frustrated with Quake 2 or other FPS games that require you to find a key to get through a door to shut down some power grid (or some other abstract objective). I'm standing in front of the door with my BFG, Rail Gun, Gattling Gun, etc… but it still requires a key. So you go off through the level and attempt to find the key laying around. Lets look at the same scenario in Trespasser. You must get into a shack to shut down the power so you can get across the fence into the next region...

So whatever should you do? You can...
A. Run away and look for the key on some fallen dinosaur
B. Wonder why no message pops up telling you what is going on when your at the door
C. Smash the door open by allowing rocks on the hill in front of it to roll through

If you selected C, congratulations, you're not an idiot. If you selected either A or B, go check out our feature on "Half-Life". Anyway, this is just one example of a way to get in. You could also smash the windows if there are any. Or you could try and break the door open with your feet or fists. Other puzzles include building a raft to get down a river and making a natural ladder to get to some elevated location. Everything is dynamic and totally open to each and every gamers' train of thought… nothing is pre-scripted as to what must happen.