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The puzzles in Trespasser may seem logical, and that's exactly what's probably going to throw
many gamers off. Up until now, the solutions to many adventure games and FPS's have been
extremely linear, and not so practical sometimes. However, in Trespasser, the simplest
solution to a problem you encounter will probably work. Or, if you're a clever gamer, the
hardest solution to a problem would probably work… and it would probably be the most fun as
well.
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As said above, nothing is pre-scripted. And when I say nothing, guess what? I mean it. Not
even the dinosaurs are pre-rendered. Of course, they did have to make the models and AI for
the dino's. However that's it. Gone are the days of repeated death scenes, models sliding
around that don't have animations for that particular motion, or seeing the same animation
twice. Instead, you will be granted with amazing animations that look frighteningly
realistic... especially for a computer game.
Not some dumb cavemen
The AI in Trespasser promises to be realistic. Notice I did not say revolutionary, because it
probably won't be revolutionary. Why? Well, first of all, these are animals. Animals for
the most part aren't very smart, and they have other motives than eating you. See that
Triceratops? He has more important things to do, like eat some grass. However, those Raptors
over there find you much more interesting than the grass.
But fear not, because you do have a brain. And in this world, that is what is really going to
count. You can manipulate the environment to suit your needs, like maybe jumping into a
flowing river and watching the Raptors that were once chasing you drown. You could also try
leading the pack of raptors into the T-Rex's nest and hope that the T-Rex takes more interest
in them than you.
The animals do have senses, and virtual feelings. They aren't
waiting around in some cave or invisible region to come out and attack
you from nowhere when you pull the wrong lever. *cough* *cough* Unreal
*cough* *cough* They just want to live, and have a superior sense of
self-preservation, at least more than most games' AI.
It is even said that you can get through the game without killing a single dinosaur. If that
is true, it will be interesting to see how Dreamworks pulls it off. This also leaves room
open for all sorts of players, from the Myst adventure lovers to the daring Quake fraggers.
Then again, it could turn into a boring game of breaking stuff to get into places, but we will
for sure find out when the final version is released.
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